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  • in reply to: Can’t get it to install under slackware #50669

    a banana
    Participant

    Hmm, just re-read your original post and see that you have already installed FFTW.

    Well, that blows that one, eh?

    I’m not familiar with Slackware, but is there some method to convert an rpm or other package to whatever Slackware uses? Can do that under Debian/Ubuntu with “alien” — perhaps that works for Slackware, too?

    Edit: Look here: http://kitenet.net/~joey/code/alien/
    States you can convert from rpm to Slackware tgz. Whether it’s quicker than fixing the issue you have with FFTW is another thing altogether…

    HTH a bit more than the last one!

    a banana

    in reply to: Can’t get it to install under slackware #50668

    a banana
    Participant

    Install the FFTW package. Go to http://www.fftw.org/ if it’s not in whatever package manager your distro uses.

    I dunno why, but it doesn’t state it as a requirement in the COMPILING document that ships with the source code, but you definitely do need it.

    HTH

    a banana

    in reply to: ScorchWars Mod (StarWars Conversion) #25084

    a banana
    Participant

    Connect to the server and it will download automatically, though it will take a little while to do so.

    a banana

    in reply to: Game Crashes on start #49409

    a banana
    Participant

    @opdonder wrote:

    Every time i click on scorched.exe i get a error

    if i see the details of the error i get this:
    AppName: scorched.exe AppVer: 0.0.0.0 ModName: sdl.dll
    ModVer: 1.2.11.0 Offset: 00014738

    anyone knows what to do?

    What is the actual error you get? Does it just say “error”, or is it more specific?

    After you downloaded the installer, did it install without any errors?

    As Irishbandit states, you need to make sure you have the latest drivers for your card. You should be able to get them from http://www.nvidia.com

    a banana

    in reply to: Why have i been banned ? #49154

    a banana
    Participant

    @parasti wrote:

    @pam wrote:

    I’ve done nothing wrong.

    You openly used “aiming aids”. It might not fit your definition of “wrong” but that’s what you did.

    @pam wrote:

    Yeah right, I use a custom sight and everybody knows it, so what ?
    If you like, you might aim over your wet thumb or glue a piece of chewing gum to your screen. Everyone to his own, right ?

    @parasti wrote:

    I have absolutely no doubt that you used an aiming aid that can hardly be labelled “custom sight”. There is hard evidence of that. (As much as possible in this environment.)

    This is into uncomfortably grey areas.

    The real problem with this is that there seems to be a total lack of clarity on what is OK, and what is not OK. This appears to be leading to double standards as there are some players on here who have previously openly displayed the fact that they use “aiming aids”, and yet they are not banned. Don’t believe me? Look in this thread. There are clearly players in there (at least one admin and one developer included) using a custom interface consisting of a grid overlaid on the minimap for the purpose of assisting in the estimation (calculation?) of shot power.

    We could get into the semantics of whether or how this aiming aid is better than that aiming aid, but let’s not. Instead, consider that the reality is that whilst Scorched3D remains to be an Open Source game (and I thank the tasty, curvy, sweet-fleshed peach on the other side of my fruit bowl that it is), it is going to be near to impossible to actually stop people from customising their game client. Heck, even the multi-million-dollar turnover online game worlds can’t totally eradicate it (think WoW, EQ2, etc.) and they’re closed source with extensive resources at their disposal.

    But back to the lack of clarity as that is, at least, something that can be readily dealt with. Let’s just simply state that aim-bots are illegal (an aim-bot being a system to explicitly show where the shot is going to land, or a system that actually takes the shot for you), whilst other “aiming aids” are legal — because there’s really zero chance that you can stop them anyhow (ruler/string/table? Transparent sheet of plastic stuck to the monitor with a grid drawn on it?).

    (Actually, I don’t really understand how you can have a sure-fire way of detecting a genuine home-grown aim-bot as isn’t it theoretically possibly to have an aim-bot that is not even a direct modification of the game client? i.e. a third-party applet that somehow interfaces with the game client in a mysterious and clever way. Even performing an md5sum or similar hash check on the binary doesn’t really seem to be an option, either, as that’s going to vary from build-to-build, assuming it’s built from the source. However, if the devs have come up with a reliable bot-detection system then that’s great — as long as it’s accurate!)

    Personally, I’ve used aiming aids from the very first time I played Scorched3D. Want to know what? My eyes, my gut instinct and a good old dollop of practise (although that latter one is somewhat lacking at the moment). These aids have enabled me to pull off the most amazing shots on occasion, hitting a target at first try in wind 5 half-way across the map (and I’m not talking about the tidily maps on main, either, but the huge maps in some of the mods that even a 1000 power shot at 45 degrees with the wind behind you doesn’t get much more than half-way over the map). Is there anyone here that has NOT managed to pull off the odd shot that they, themselves, have been gobsmacked at? Theoretically (especially if your luck is in and your gut/eye/practise are up to speed) you could pull off two or even three stunning shots in a single game, maybe more.

    So, the admin team really needs to somehow be clear and realistic about this. A degree of transparency would probably help a lot, too, as right now people are apparently distrustful and angry (decisions made behind closed doors, players not informed of said decisions until some time later, no real explanations given to implicated players about decisions). If you have some method to actually detect a real, genuine aim-bot then great, ban that player’s ass. However, there is surely no-way (at least, non that I can see) that you can totally prevent or reliably detect any of the other aiming-aids mentioned here, so you’ve got to err on the side of caution and assume that it’s just a good player, or a mediocre player with a random streak of incredible luck. If you can’t or won’t ignore such non-aim-bot aiming aids, then you need to explain the apparent favouritism where Pam (and maybe other players that the admin team knows about) gets banned, but certain players in here do not get banned (as there’s no rationale to say that one method of interface customisation is any more beneficial than any other method as long as the player isn’t actually using an aim-bot).

    Having said all of that, this isn’t a democracy and you can run things pretty much any way you see fit; that totally seems to go against the community spirit of the game, however.

    Incidentally, I don’t know Pam, other than the posts she has made on this forum. I also have nothing against any of the folk I’ve pointed to in the Greatest Games thread, but I do think there’s an apparent inequality or a degree of favouritism going on, which irks me.

    On a totally different note:

    @peanutsrevenge wrote:

    I just happened to rig my electric line from next door into here..

    Peanut: Please, please don’t post irrelevant crap for the purpose of increasing your post count; we really don’t give a rat’s ass how many posts you have done. No, really!

    a banana

    in reply to: 41.2- Slow #49275

    a banana
    Participant

    @Stil^^8 wrote:

    I know i’ve been away for some time now, but i had to get rid of something.

    Anyways, I downloaded 41.2 and loading speed dropped, the frame rate dropped from 20 FPS to 5-FPS, and no change, even if i change the graphics settings and framerate limit. Although, sometimes the FPS goes somewhat high (10-15 FPS) the loading speed is still extremely slow.

    I know of only one fix now, and it is to revert to scorched 41.1, but I need the link to the download site, and if there is a fix, please post that too.

    This is the link for the old versions.

    However, it seems possible that you may, once again, be the proud recipient of some form of malware on your PC that’s hogging your resources…

    a banana

    in reply to: [patch] gc 4.3 #49101

    a banana
    Participant

    I got that exact same error with gcc4.1.2 (Ubuntu 4.1.1-13ubuntu5)

    Replacing files in the /net folder with the latest ones from the CVS fixed the problem, though.

    a banana

    in reply to: Unable to connect. HELP! #48190

    a banana
    Participant

    Plusnet were one of the first ISPs in the UK (maybe even the first) to introduce traffic management via Ellacoyas (deep packet inspection devices). A number of ISPs in the UK now use these accursed devices, but they are custom configurable to the specification that the ISP wants (i.e. each ISP uses them in different ways, some using them to prioritise or hamper specific protocols, others using them to manage bandwidth, and all sorts of other scenarios).

    It’s obviously not easy to determine whether these Ellacoyas are the root cause of your problem, but I can tell you that BT Broadband (yes, it’s technically run as a different company to “BT”) uses them, too. For a list of those that do/don’t, check here:

    http://www.kitz.co.uk/adsl/caps.htm

    For more explicit information about how Plusnet use theirs, check here:

    http://www.kitz.co.uk/adsl/plusnet_shaping.htm

    You might also want to grab a copy of WinMTR. It works a bit like tracert, but you can leave it running for a while allowing it to monitor the route — might give a better overall picture as it’s not just a snapshot taken over a few seconds, which is what tracert does by default.

    @laptops Daddy wrote:

    Interesting that a couple of route hops resolve to enta.net, no?

    It looks like scorched3d.co.uk is hosted by uk2.net, which appears to be on the Enta network — that’s lucky for me as it means my ping is nice and low (about 20ms) 🙂

    a banana

    in reply to: Unable to connect. HELP! #48187

    a banana
    Participant

    @mooic wrote:

    Both jock and me use the same isp, laptops daddy does not and he has similar connection problems.

    Does Laptop’s use an ISP that’s owned by the one you use? For example, BT now owns Plusnet and a few of the smaller ISPs in the UK have been bought/merged into larger ones, yet may still trade under their old name.

    Also, it might be something to do with what kit a particular ISP uses for throttling connections or performing deep packet inspection. Knowing what ISPs you are on might offer some insight into the problem.

    For comparison, I’m on an Entanet ADSL connection in the UK. I quite successfully had a game in Beginners earlier today with no connection problems whatsoever…

    a banana

    in reply to: Unable to connect. HELP! #48185

    a banana
    Participant

    What ISP(s) are you using? Perhaps there’s a common link there?

    in reply to: Gaming/Dual Purpose PC Building #48387

    a banana
    Participant

    Looks like a good spec. Personally, I’d avoid MSI m/b’s — my preference is for Gigabyte kit, but then I’ve been using them for 20-odd years and generally find them to be reliable and well-made.

    Avoid WinXP64 unless you want to have a potential nightmare with drivers and applications. It’s actually a great O/S, but very badly supported by third-party manufacturers.

    It looks like you’re going for 4GB of RAM in total. You might want to do some googling about the 3GB RAM limit in WinXP 32-bit editions. Although you will be able to install 4GB and Windows will work, you’re not really going to benefit too much from the RAM above 3GB, so you might want to save a bit of $$$ or divert it into another part of your build.

    If you’re going for an after-market CPU cooler, why not try and save a few $$$ by going for the OEM version of the CPU, as surely the retail version comes supplied with a fan/heatsink, doesn’t it?

    Lastly, you might want to check out some prices on newegg.com — I’ve often found them to be very competitive.

    a banana

    in reply to: ScorchWars Mod (StarWars Conversion) #25079

    a banana
    Participant

    I’ve wondered if it might be worth re-sampling the sound files, perhaps on a Linux box, Thrax. I’ve been meaning to do it and and then try running the mod locally (with sounds on), but haven’t had time due to seasonal work pressures.

    Also, when I took a look at the .ogg files, I noticed that you’d used a 176b/s sampling rate for many of the sound effects. Although I don’t really imagine that to be the cause of the problem, it did occur to me that a lower sample rate should reduce file sizes and thus download times would be lower — unless that was a deliberate move on your part for a reason that I’m not aware of?

    a banana

    in reply to: ScorchWars Mod (StarWars Conversion) #25073

    a banana
    Participant

    @a banana wrote:

    What operating system are you using, blujay? I’m using Linux and SWars crashes like crazy (totally freezes, needing me to kill the process) unless I turn all the sounds off. With the sounds off, it seems to be perfectly stable.

    I’m quite happy to believe this is an issue on my particular Linux installation, but other mods don’t crash (with the sounds enabled). Thrax tells me that not many use Linux to play SWars, though, so it might be a general issue with that mod under Linux…

    a banana

    I see from the SWars stats that you are, indeed, using Linux, blujay. Can you disable all sounds and see if that helps at all? If it does, then perhaps we can move towards some understanding of what’s going on.

    a banana

    in reply to: SWars crashing? #48075

    a banana
    Participant

    I’ve posted a reply to this in the main SWars thread here

    a banana

    in reply to: ScorchWars Mod (StarWars Conversion) #25072

    a banana
    Participant

    @blujay wrote:

    SWars looks like SO much fun, but for me it freezes a few minutes into each game, always when some kind of explosion effect is going off, not necessarily the same one each time. Is it just me, or is there really a bug here?

    What operating system are you using, blujay? I’m using Linux and SWars crashes like crazy (totally freezes, needing me to kill the process) unless I turn all the sounds off. With the sounds off, it seems to be perfectly stable.

    I’m quite happy to believe this is an issue on my particular Linux installation, but other mods don’t crash (with the sounds enabled). Thrax tells me that not many use Linux to play SWars, though, so it might be a general issue with that mod under Linux…

    a banana

Viewing 15 posts - 1 through 15 (of 70 total)