There is support for a new model format in the CVS code right now (Milkshape).
You can use Milkshape3d to do models, but we’re still working on a few peculiarities….. Textures still should be a 256×256 bmp.
Just make models like normal, (with 3 parts, a base, a gun, and a turret… naming conventions still apply) then export them to milkshape3d ASCII text format. You then have to place an entry in the tanks.xml file in the scorched3d/data directory (see the file for an example).
Hope this quick explanation doesn’t confuse you too much 🙂
Hey thanks for the info. I understood every word you said. I think i’ll try to make some models that resemble some of the tanks from Warzone2100. http://www.pumpkin-2.co.uk if anyone’s interested. (First though i’ve got to figure out milkshape3d!)
Question: since these are islands, what are the chances of adding naval vessels for placement in the water? Sure, they would be harder to hit for most current weapons, if at all, but they could be handicapped by doubling/tripling their fuel costs and denying them defence shields, etc. Maybe they could be a bot-only option so they don’t get abused. But think of all the potential new weapons! Airburst concussion missiles, ASROC based torpedo delivery systems, and more.
Yes, this idea is hardly faithful to the original, and any implementation would be a lng ways off, but just curious if the team would even consider it.