Just decided to make a poll about how lasers are implemented in the game. The way they work is a different (but equally as interesting) approach compared to how the lasers worked in the original Scorched Earth. Which method do you prefer?
Scorched 3D– The damage of the laser depends on how close the tip of it is to the target.
Pro- This seems to be a better indication of skill than how the original laser reacts
Con- If you wanted to take out more than one target with the laser, you would be forced to only have max damage on one target. (Some would argue this is a more fair alternative).
Scorched Earth– The damage of the laser depends on how many batteries you choose to use. When firing the weapon, you are asked how many batteries you want to contribute.
Pro- You’ll have the choice to decide how powerful you want the laser regardless of how many targets you have. (There again, some might say this is unfair).
Con- You’ll be forced to buy other items along with your purchase of lasers if you’ll want to use it.
I didn’t recall that change to the 3D laser, the tip is the key now?
In that case, I say the original scorched earth method is best, but I admit,
I hardley ever use lasers, when I clicked this, I thought the poll would be
about the aiming method 😛
Not quite what he meant. the current 3d laser is based on length vs power.
the shorter you can get the beam, the hotter it burns. the accuracy
challange being, make the beam just long enough to reach the target,
for the most optimal damage.
But.. That form also is based on the belief that there’s only one way
to make a laser in 3d. For a player that’s only played in mains and
avoided Mods, it’s easy to see why they believe it.
While the 2D game only had a simple beam laser based on batt-power,
Scorched3d has evolved to allow it’s lasers to do much more. A Battery
usage option could be interesting.. for ‘some’ laser-weapons, or plasma-
blasts, or even.. batt-relative shielding. Having it available to apply would
be ok, but not to rigidly require it.