This topic contains 15 replies, has 0 voices, and was last updated by  PeanutsRevenge 5 years, 6 months ago.

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  • #7687

    barnEbiss
    Participant

    I was playing around with this today and I was just wondering is there a map editor or other tool for editing and making new maps?

    #65232

    ArmorWraith
    Participant

    yes, there are quite a few good programs for mapmaking, many of which are free!

    http://www.scorched3d.co.uk/wiki/index.php/Making_a_custom_map

    Here is a link to a tutorial on maps, you can then adjust it to your gfx edititng software. We simply use photo editors such as gimp or photoshop.

    Armor

    #65236

    PeanutsRevenge
    Participant

    I’ve not tried making a map for Scorched, but the map editor I’ve used for Spring is this, there’s a free version and a free trial of the pro. Don’t know if it will do to scorched specs, but it’s a great editor.

    #65233

    barnEbiss
    Participant

    I have a texture file that is set to match a highmap for an entire map, would I be able to overlay this texture on a terrain for scorched?

    #65234

    ArmorWraith
    Participant

    @barnebiss wrote:

    I have a texture file that is set to match a highmap for an entire map, would I be able to overlay this texture on a terrain for scorched?

    Can you post it? I can see what i can do when i get a bit of free time.

    Armor

    #65235

    barnEbiss
    Participant

    before I post it I have to find a way to open up and save my RAW hightmap file to a format that S3D can handle.

    #65237

    barnEbiss
    Participant

    I have zipped up my hightmap and texture file for you to look at, can you take a look at it and see if you can get it in. I want to know how well Scorced3D handles a terrain file like this.

    #65238

    ArmorWraith
    Participant

    here are the results of my test, files i tweaked included.

    Armor

    #65239

    barnEbiss
    Participant

    hmmm for a quick export from the terrain editing program I use that actuly looks rather good esp with ground texture.

    Now I just have to work at it so that the tall mountains are not as tall and bumpy and generate a new refined hightmap that looks more natural and realistic..

    I have the world hightmap for the other part of the world..

    what would be the maxium hightmap size for a texture file you would recommend if I combined them together?

    #65240

    ArmorWraith
    Participant

    You can create a 1024 x 1024, a 512 x 512 or a 256 x 256 or a 128 x 128. It really depends on what your looking for. Quality will depend on your scaling process.

    The engine will have trouble with heightmaps and arenas greater than 1024 x 1024.

    Otherwise yes they look great, it was a quick mix on my end, so brazil is underwater.

    Armor

    #65241

    barnEbiss
    Participant

    could it handle a 2048X 2048 hightmap?

    #65242

    ArmorWraith
    Participant

    It can, but youll notice a large loading time. And the max 3d rendering of a landscape is capped at 1024 x 1024 as far as i know.

    Armor

    #65243

    barnEbiss
    Participant

    hmm well I can probably combine both world height maps into a 1024X1024 hightmap.

    #65244

    PeanutsRevenge
    Participant

    Typical yank, thinks america is the world.

    lord, please them!

    :p

    #65245

    barnEbiss
    Participant

    Peanuts that’s just the one world highmap, when I did the height maps for another program it split them into two hightmaps one that covered one half the globe and the other that covered the other part I have to merge the American hightmap into a highmap with the Europe and Africa and Asian one.

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