This topic contains 5 replies, has 0 voices, and was last updated by  Rommel 9 years, 5 months ago.

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  • #6540

    Pantheris
    Participant

    I think there should be a separate or integrated weapon builder for Scorched3d so that you can make weapon mods… this would be nice for some of us who would like to make mods, but have no steenking idea how to program in XML…

    #52213

    Thrax
    Participant

    @pantheris wrote:

    I think there should be a separate or integrated weapon builder
    for Scorched3d so that you can make weapon mods… this would be nice
    for some of us who would like to make mods, but have no steenking idea
    how to program in XML…

    While it sounds good in idea-form, the possibilities in weapon design are
    open to much more than any pre-form builder could do. Part of what we
    make is completely from the imagination. Invented at the moment, and
    refined to taste.

    The Xml format of v41-ish isn’t really that complicated if you take
    it piece at a time. After a few pokes and prods, you’ll discover that
    the components are all the same.. just twisted into original shapes
    and topped with a healthy dose of pixie-dust.

    When I started, I knew nothing.. but I looked at what already existed,
    stepped thru the layers, and tried new things. Now, I can build something
    from scratch to finish, and know what it’ll look like before I even start the
    game to test; only running it to tweak colors and sizes.

    If you wish to step thru the design of a few, I can try to explain how it works.

    #52214

    Thrax
    Participant

    However, As a second note, the idea of a weapon-building Helper in
    the form of a visual testing ground may be handy.

    Not so much for designing, but to more swiftly load what you’ve made
    and see it’s results, without needing to spend 5 minutes loading the
    game-client.

    Sort of like how BitTurn can view models without being an editor.

    Gavin already added a feature to the v41 client for quickly reloading
    the landscape-objects, letting us edit and place without restarting.

    ReloadLandscapeObjects : to refresh all placement items, boids, and environment features.

    #52215

    Rommel
    Participant

    Sorry if this doesn’t work, I haven’t tried it.@thrax wrote:

    However, As a second note, the idea of a weapon-building Helper in
    the form of a visual testing ground may be handy.

    Not so much for designing, but to more swiftly load what you’ve made
    and see it’s results, without needing to spend 5 minutes loading the
    game-client.

    Sort of like how BitTurn can view models without being an editor.

    Gavin already added a feature to the v41 client for quickly reloading
    the landscape-objects, letting us edit and place without restarting.

    There is a reload landscape option that you can use from the console Thrax. I hope it helps.

    #52216

    Thrax
    Participant

    @rommel wrote:

    Sorry if this doesn’t work, I haven’t tried it.@thrax wrote:

    Gavin already added a feature to the v41 client for quickly reloading
    the landscape-objects, letting us edit and place without restarting.

    ReloadLandscapeObjects : to refresh all placement items, boids, and environment features.

    There is a reload landscape option that you can use from the console
    Thrax. I hope it helps.

    Read what I wrote again. I’ve used the reload feature often while building.

    This topic was about Weapon creation, not landscapes.

    #52217

    EatMyCar
    Participant

    That is a good idea, Thrax. Its a pain in the arse to test models and have to reload…run a skirmish, ect ect. A simple Tank/Weapon view/firing program would be excellent.

    #52218

    Rommel
    Participant

    I was cognizant of the topic but your referrence to the reload landscape command was a little ambiguous.
    @thrax wrote:

    @rommel wrote:

    Sorry if this doesn’t work, I haven’t tried it.@thrax wrote:

    However, As a second note, the idea of a weapon-building Helper in
    the form of a visual testing ground may be handy.

    Not so much for designing, but to more swiftly load what you’ve made
    and see it’s results, without needing to spend 5 minutes loading the
    game-client.

    Sort of like how BitTurn can view models without being an editor.

    Gavin already added a feature to the v41 client for quickly reloading
    the landscape-objects, letting us edit and place without restarting.

    There is a reload landscape option that you can use from the console Thrax. I hope it helps.

    Read what I wrote again. I’ve used the reload feature often while building.

    This topic was about Weapon creation, not landscapes.

    Considering he is wanting to create a mod, has no understanding of the code and is new to the game platform, adding that it is a console command seemed beneficial. By editing your original post to provide some additional information, it appears that you agree.

    I’m not sure how you could have accidentily changed my quote of your quote when you quoted me but it is correct in this post.

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