When i turn the “no gl extensions” on on the settings screen my water looks crap like the pic below however with it off, water looks great but game is too slow to play. Could this be a graphics card problem. Its an ATI radeon Express 200 series running on a 3.6ghz Pentium 4 PC??
And I noticed that the gl extentions are very important for the
water. With it turned off, the water looks rather like an ugly quilt… 😛
True, true. But then what do you expect when you tell it not to use the
graphics library :). Just turning shaders off may be a nicer compromise.
It will be “interesting” to see how many people can run with the water on
fully, I am thinking there is a chance we will need to do a patch to make
the water nice for non-shader people.
Yes im talking about the tiling. Everything else is turned off and maxxed out and its fine its just that little thing. Looks brill without gl extensions on yes but like Thrax said like an ugly quilt with it on.
So if its not the graphics card then i guess im left in gloom. 🙂 Oh well, as far as the new version goes, it runs sweet, just i think this is the only minor issue left. [/quote]
For what this is worth: I’m using a (2005 model) Toshiba Qosmio G25 with an NVIDIA GeForce Go 6600, Windows XP/SP2 with a cable connection – I’m able to run in MAX graphics mode at 1440 X 900 Full Screen on the main server and at ApocHQ FFA. Generally FPS is hovering around 30 between shots and about 19 during the action. No problems at all. Looks great, plays great although 40.1 d seemed to do round changes much faster and my CPU useage is still close to 100% when the game is in the foreground. This drops considerably when running the game in the background. Kudos to all involved.
Now that I’ve switched, I hope to have Apoc Champions running with 41 soon.