Following the release of the 4th beta here, I’ve now released a 5th with these changes:
Forced the use of lossless image formats for levels
Fixed bug where death animation were different across clients
Added sync check support for weapons
Updated server message to report the loading mod
Fixed compiler code ambiguity issue
Added group name to the WeaponAimed sync
Fixed issue with projectile number parser being called on the client only
Updated make files for latest fedora build
Fixed some memory leaks or issues hiding memory leaks
Added command line option to allow server to exit after a time period (exittime)
Fixed landscape pattern being repeated over the border for the options screen
Added surroundtexture option to the file based landscape texture file
Changed server so mod files are loaded from file system rather than cached in memory
Updated mod download progress to include KB done.
Fixed mod download progress so it doesn’t reset to 0% during download.
Updated to support single channel jpeg files
Updated to support single channel alpha maps
Added AWE mod
Converted some textures to jpg to save space
Updated shader check to check for number of available varying floats
I know I said the last beta would be the last, but I got carried away putting too much more stuff in. This version has passed some stringent client<>server synchronization checks, and now uses much less memory that the last versions (especially the servers). It also includes a whole new mod.