This topic contains 6 replies, has 0 voices, and was last updated by  PeanutsRevenge 6 years, 6 months ago.

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  • #7446

    imported_gcamp
    Participant

    It gives me great pleasure in announcing the release of Scorched3D version 43.2a. This is a minor bugfix release. This release is NOT compatible with any previous versions of 43.

    Download here

    Main changes:
    – Camera will now correctly follow players shots
    – Scorch textures now correctly tiled
    – Client server syncing fixed
    – Network dialog now correctly on screen



    Game doesn't crash when buying time times out
    Inventory window is populated even when player isn't making their move
    Fixed scorch marks being tiled
    Camera position isn't stored when there is only one alive player on the same client
    Fixed bug where tankais were associated outside of simulator actions
    Added more random number sync checks
    Fixed bug where tanks where in an incorrect state for the first part of the levelTanks will remove themselves immediately if all other players are deadAdded client option to allow automatic connection to the server
    Fixed incorrect naming of a sync check attribute in the options
    Target camera will stay with the current player if they are the only player from that destination
    Default projectile speed is slightly slower
    Fixed network dialog being off the screen for some resolutions and ui scales
    #62672

    ArmorWraith
    Participant

    Great! the deform looks much better!
    Armor
    edit* was running out of date client on en not eo

    #62673

    RAA
    Participant

    Great and thanks very much – I can now log on to game servers direct from Scorched 3D rather than the web site

    #62674

    Thrax
    Participant

    Lovely. Rebuilding now with propper protocal setting. Should stop players
    from getting mauled by ghosts. 😀

    more: Played full game with our Egyptian buddy. Worked perfectly.

    Time to call back all our lost friends. lets get this place hopping again.

    #62675

    Chopper
    Participant

    Im playin’ :mrgreen:

    #62676

    BOY
    Participant

    did not have much time, achieved no kills on merge, however, everything did run smoothly while dying! Great work as always Mr. Camp!

    #62677

    Bamphire
    Participant

    Is there any word of a Scorched Earth version being developed for IPAD? I think this would be a great format and easily take over Angry Bird as a best seller!

    #62678

    PeanutsRevenge
    Participant

    @bamphire wrote:

    Is there any word of a Scorched Earth version being developed for IPAD? I think this would be a great format and easily take over Angry Bird as a best seller!

    Yes

    http://scorched3d.co.uk/phpBB2/viewtopic.php?f=1&t=6079

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