This topic contains 31 replies, has 0 voices, and was last updated by  sehs102100 6 years, 10 months ago.

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  • #7260

    imported_gcamp
    Participant

    It gives me great pleasure in announcing the release of Scorched3D version 43.2. This is a minor (in a major kind of way) feature/bugfix release. This release is NOT compatible with any previous versions of 43.

    Download here

    Main changes:
    – Some game options reinstated, turn counts, visible tanks while buying…
    – Players can join/leave games without having to quit out of the game
    – Players can join/leave spectator mode at any time
    – Deformable cavern roof

    Fixed an issue with invalidly encoded characters throwing up a dialog box
    Added read-only view of the online chat
    Updated in-game versions for 43.2 release
    Fixed square looking scorch textures
    Fixed countdown sound continuing after shots played
    Finished UPnP support to automatically add port mappings when running server
    Gentoo Bug #339745
    Added start of UPnP support
    Changed network dialog to remove key entry and enter key connecting - ready for lobby chat
    Removed lengthy description texts from the option entries
    Updated avatar license to align with actual agreement
    Fixed bug in team selector in player dialog
    Score dialog only shows others player's money when not buying
    Added delayed defence for shields to the new game engine
    Fixed similar colours in the colour selector dialog
    Fixed incorrect alpha value being used for some pine trees
    Fixed wall obscuring clouds
    Added height collision for projectiles for "air bursts"
    Implemented max turns on the new game engine
    Items can only be bought when the player is in the buying state
    Changed installed to support installation directories based on the product name
    Fixed tank/ai names not being recycled correctly when starting a new game
    Fixed group name ordering for targets
    Updated tank icons
    Fixed transparent tank icon for client window
    Fixed tank model store not clearing between games
    Updated installer to add s3l file extension
    Updated scorched3d icon
    Updated distribution for VC10 deployment
    Updated version for beta release
    Updated player icons in chat to have a better template.
    Boids camera angle
    Sticky rollers (on shields)
    Fixed tanks resigning again after a resign/death
    Residual player information updated as soon as player connects
    Fixed mac address fetching under DARWIN
    Fixed unix scripts to cope with Visual studio 10 files
    Moved round time from the OSD to the score dialog
    Add tool tip to the shot timer
    Fixed some tool tips not displaying for some UI elements
    Updated player dialog to have explicit spectator and cancel buttons
    Split combat messages into separate log window
    Different deform types for roof and ground
    Updated connection code to log unqiueid/suid when banned client connects
    Fixed some fixed point maths so it deals with very large numbers
    Fixed snprintf implementation so it deals with very large numbers
    Started work on deforming options (solid, file, deform) for landscape and cavern roof
    Fixed player/rules dialog not having a key binding when just connected to server
    Added an optional penalty for tanks becoming spectators when alive
    Players can now enter and leave spectator mode at any time
    Players can change their name/color/team/tank at any time
    Players are moved to spectator mode when they exceed the maximum number of missed moves
    Fixed tank color drop down not working on some graphics cards
    Fixed tank model not updating correctly under some conditions
    Updated AnimatedBackdropDialog to load land faster
    Client now closes connections when disconnectAllClients called
    Mod files cleaned up before new mod files are loaded
    More changes to allow reconnection
    More updates to remove singletons from the server code
    More updates to allow people to quit/restart games
    GLTextureReference
    More re-factoring of images to allow them to be loaded via ImageIDs
    Paths to models changed to be relative to the mod root
    Update image to reference count data to prevent copying (should also allow image resource management)
    Tanks position indicators are drawn during the buying phase
    Players get a larger skill change when killing lower skilled players
    Roof can now be deformed via explosions
    Cavern roof rendered using LOD and visibility quads
    Fixed assertion in network dialog
    Updated project to Visual studio version 10
    Changed VC project to support multiple processor building
    Fixed tank circle indicator being misplaced when target reflections are on
    Fixed Tank color selector on radeon graphics cards
    Fixed Tank color drop down texture
    Added no channel sound and count down sound options to sound dialog
    Fixed server and client calculating auto balance differently.
    Money formatting changed so larger numbers are easier to read
    Added AI logging to enable AI debugging
    Camera mode is not reset between rounds when only AIs are playing
    Count down sound for shot timer
    Made text sound less obtrusive
    Followed shots now don't flicker when being followed
    Tank/shield health not shown in some of the camera views
    #60774

    ArmorWraith
    Participant

    The New version has some issues on my machine.. when I click play online, my server box is off the screen(unless in 800×600), adn the chat option in the menu is invisible, just shows a space marked with x.
    😯 Kanga

    -apoc needs particle texture
    -weaponspeed default super fast
    -deform holes rounder and better looking, but still show blocks? (DAM ATI!)
    -is the .s3d folder have BETA in its name still?
    -if you could send me the new tags, I can help work on the wiki for v43 😀

    #60775

    ArmorWraith
    Participant

    My screens native size is 1600 x 900, never actually had it at that because menus would get cut off on old versions, but heres my screen 🙁

    #60776

    Thrax
    Participant

    Marvelous. I’ll Rebuild again tonight and begin switching thing’s over shortly.

    Should satisfy a few of the grievances out there and allow the community
    to move to the next stage together.

    #60777

    ArmorWraith
    Participant

    Thanks thrax, I did happen to get into a server via the internet link though.

    🙂
    Kanga

    #60778

    imported_gcamp
    Participant

    @Kangabunny wrote:

    The New version has some issues on my machine.. when I click play online, my server box is off the screen(unless in 800×600), adn the chat option in the menu is invisible, just shows a space marked with x.
    😯 Kanga

    Hmm, tried various screen sizes and its on screen for me.

    -weaponspeed default super fast

    Doh, meant to make it slower not faster.

    -is the .s3d folder have BETA in its name still?

    No. Shouldnt do.

    #60779

    ArmorWraith
    Participant

    @gcamp wrote:

    Hmm, tried various screen sizes and its on screen for me.

    I have tried different settings, the only one that stays in the center of my screen is 800 x 600. All others I get to see the bottom border of, perhaps add a moving tab at the bottom as well, kind of like a pull down menu?

    The .s3d beta folder was still in my documents, from when I had dl the beta

    Thanks
    Kanga

    #60780

    Spectrum
    Participant

    drat I was hoping to beat the bot in main server b4 you changed the servers over ti 43.2 🙁

    #60781

    Chopper
    Participant

    uummm…having a littleprob here
    patch didn’t work….hung one a screen where there was some chat at the bottom.

    Uninstalled all versions…..put my avatar and id back…
    can get to the servers but now its tellin me i need 50 kills?

    HHaaaalLLPPPP!

    edit:Never mind, having a senior moment which I corrected by the proper application of stoli brain lubricant. I’d put the ids.file in the wrong place…… #-o

    #60782

    Chopper
    Participant

    Dang I got Bunny’s disease too…only I get to 1024×768
    before I lose the server screen.
    I was running the beta at 1600×900 with the full screen box checked….also running the previous version that way.
    unticked it and same same only with borders.

    windows 7

    #60783

    ArmorWraith
    Participant

    yeh.. same here chop 1024 x 768 shows the server box here too.. (ick!, Grainy!!) but its better than playing at 800 x 600

    windows7
    Kanga

    #60784

    Spectrum
    Participant

    I run at 1200X800 and haven’t noticed much, but wasn’t looking

    #60785

    Spectrum
    Participant

    ok well if I recall correctly I think I run on Fast settings at 1200 x 800, but I’m also running a 7-8 years old if I recall right so I can’t run the game at full power

    BTW I just played a game in main against the bot and about half way through I just killed the AI and the game acted like I still had a target, but I had to resign to end the round
    not sure how that works

    #60786

    imported_gcamp
    Participant

    @Kangabunny wrote:

    yeh.. same here chop 1024 x 768 shows the server box here too.. (ick!, Grainy!!) but its better than playing at 800 x 600

    windows7
    Kanga

    What size have you set the Dialog/font sizes too when you are seeing this issue?

    #60787

    ArmorWraith
    Participant

    I believe large. Ill double check tonight (dont have desktop access atm).

    Ill fiddle with it to see if it helps. 🙂

    KAnga

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