This topic contains 12 replies, has 0 voices, and was last updated by  Spectrum 6 years, 11 months ago.

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  • #7436

    imported_gcamp
    Participant

    I’ve released a beta version of 43.2 to let people see how development is progressing, and if that helps me to test it then that would also be agreable.

    Main changes:
    – Tank positions visible while buying
    – Players can join/leave games without having to quit out of the game
    – Players can join/leave spectator mode at any time
    – Deformable cavern roof

    Download Windows version here
    Download Linux Version here

    Note: the windows version can be installed along with the current version and will not clash if installed into a different directory.

    Full change log (bug tracker change log here):


    Updated tank icons
    Fixed transparent tank icon for client window
    Fixed tank model store not clearing between games
    Updated installer to add s3l file extension
    Updated scorched3d icon
    Updated player icons in chat to have a better template.
    Boids camera angle
    Sticky rollers (on shields)
    Fixed tanks resigning again after a resign/death
    Residual player information updated as soon as player connects
    Fixed mac address fetching under DARWIN
    Fixed unix scripts to cope with Visual studio 10 files
    Moved round time from the OSD to the score dialog
    Add tool tip to the shot timer
    Fixed some tool tips not displaying for some UI elements
    Updated player dialog to have explicit spectator and cancel buttons
    Split combat messages into separate log window
    Different deform types for roof and ground
    Updated connection code to log unqiueid/suid when banned client connects
    Fixed some fixed point maths so it deals with very large numbers
    Fixed snprintf implementation so it deals with very large numbers
    Started work on deforming options (solid, file, deform) for landscape and cavern roof
    Fixed player/rules dialog not having a key binding when just connected to server
    Added an optional penalty for tanks becoming spectators when alive
    Players can now enter and leave spectator mode at any time
    Players can change their name/color/team/tank at any time
    Players are moved to spectator mode when they exceed the maximum number of missed moves
    Fixed tank color drop down not working on some graphics cards
    Fixed tank model not updating correctly under some conditions
    Updated AnimatedBackdropDialog to load land faster
    Client now closes connections when disconnectAllClients called
    Mod files cleaned up before new mod files are loaded
    More changes to allow reconnection
    More updates to remove singletons from the server code
    More updates to allow people to quit/restart games
    More re-factoring of images to allow them to be loaded via ImageIDs
    Paths to models changed to be relative to the mod root
    Update image to reference count data to prevent copying (should also allow image resource management)
    Tanks position indicators are drawn during the buying phase
    Players get a larger skill change when killing lower skilled players
    Roof can now be deformed via explosions
    Cavern roof rendered using LOD and visibility quads
    Updated project to Visual studio version 10
    Changed VC project to support multiple processor building
    Fixed tank circle indicator being misplaced when target reflections are on
    Fixed Tank color selector on radeon graphics cards
    Fixed Tank color drop down texture
    Added no channel sound and count down sound options to sound dialog
    Fixed server and client calculating auto balance differently.
    Money formatting changed so larger numbers are easier to read
    Added AI logging to enable AI debugging
    Camera mode is not reset between rounds when only AIs are playing
    Count down sound for shot timer
    Made text sound less obtrusive
    Followed shots now don't flicker when being followed
    Tank/shield health not shown in some of the camera views
    Action camera won't follow ship shots
    Old sight position is now correctly centred on the gun
    #62578

    Shadowen
    Participant

    Great Work!

    #62579

    ArmorWraith
    Participant

    Great Work!

    #62580

    Viking62
    Participant

    I really appreciate all of your hard work for the betterment of this great game!! Much appreciated 😀

    #62583

    ArmorWraith
    Participant

    Nvm Failed to read the change log, my bad.
    when will this release be final?
    Do you need some more player testing, I can squeeze abit of time if you want?
    KAnga

    #62581

    imported_gcamp
    Participant

    Almost finished, just adding a couple of more features before release.

    #62582

    ArmorWraith
    Participant

    When you do release this next update, will it replace the beta, or v43.1?
    I dont want to loose my mods again. 😆

    KAnga

    #62584

    Viking62
    Participant

    Looking forward to the next release-Looking back in time….. Can we have the new release with settings that were the most popular/those time periods need to be researched a bit to see what settings were the most popular (The points in time/time frames at which the Most players actually were playing the game)~

    Then maybe with the new release;E_mail or send invites of some sort(Mass mail) to “all” players of old/new & Invite them back to Scorched3d to try out the newest version.

    Maybe have Thrax do some Scorched3d advert on that end also=I know Thrax has some skills-LD has skills also…. Cough-Maybe LD & some of us could get together and make a ” Ver. New Release Movie” (YouTube)/(Facebook)/(Twitter)-Base the Movie in a related Scorched3d.us.uk file or embed code & we could all D/L & promote it via embed or whatever.
    *Just a few thoughts*


    @ Kanga-…. ROFL before I even type this: “Give me your address” and I will come and show you how to use the -Save As- PC feature 😆 ~ 😉

    #62585

    ArmorWraith
    Participant

    Yes I know, I was excited last install and forgot. 😆

    Just good to know beforehand so I dont forget!
    Kanga

    #62586

    Thrax
    Participant

    @Kangabunny wrote:

    Yes I know, I was excited last install and forgot. 😆

    Just good to know beforehand so I dont forget!
    Kanga

    You should never lose your own mods, as you are smart enough to back them
    up.. but yes, the new release will require a revision of mod-code slightly in
    order to work in the update. It’s commonly only the protocal version, and
    minor updates in the map and weapon code.

    #62587

    ArmorWraith
    Participant

    Good, nothing too serious, I have all my mods backed up on a flash drive now, so were good.

    Kanga

    #62588

    Spectrum
    Participant

    so how long b4 43.2 is released? If it’s going to be soon I’d hate to dl all the mods for 43.1

    #62589

    imported_gcamp
    Participant

    Within the next couple of days.

    #62590

    Spectrum
    Participant

    WOW thanks for the info gcamp!

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