It gives me great pleasure in announcing the release of Scorched3D version 43.1c. This is a minor feature/bugfix release fixing some issues in version 43.1. This release is compatible with all previous versions of 43.1.
This is likely to be the last release compatible with version 43.1, allowing the next version to make larger changes.
Change log for version 43.1c:
Fixed server and client calculating auto balance differently.
Money formatting changed so larger numbers are easier to read
Added AI logging to enable AI debugging
Camera mode is not reset between rounds when only AIs are playing
Count down sound for shot timer
Made text sound less obtrusive
Followed shots now don’t flicker when being followed
Tank/shield health not shown in some of the camera views
Action camera won’t follow ship shots
Old sight position is now correctly centred on the gun
Added option for tank/tree reflections for high end computers
Added option for particle reflections for high end computers
Restricted view setting is now persistent
Fuel position landscape indicator now goes away as soon as the fuel is used
The buy and shot timers take account of the latency
In game chat now has a moveable cursor
More model speed ups
Game shouldn’t count loading or spectator tanks when calculating who’s left
Performance improvement for drawing targets and tanks
Fixed the winning banner being too wide for the screen when many players draw/win.
Fixed round numbers from getting beyond the maximum round number
Added residual player settings to settings dialogs
Fixed residual players not being recorded correctly
Added residual player functionality for non-stats servers
Sped up AI turn speeds for non-RTS modes
Slightly longer time allowed for people to buy
Players can connect immediately after being disconnected (no duplicated SUI/UID issues)
Lowered the maximum amount of time for the remove tank setting (added setting to both configuration dialogs)
Changed residual players to be on when the setting is on, and not vice-versa
Changed the max and min settings for IdleCycleTime