This topic contains 46 replies, has 0 voices, and was last updated by  naka 8 years, 9 months ago.

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  • #55122

    imported_gcamp
    Participant

    The next time the servers are empty they should restart with a fix to the next round text bug.

    #55123

    Irishbandit
    Participant

    http://www.getdeb.net/app/Scorched3D
    have updated there debs to v42

    #55124

    Irishbandit
    Participant

    @rem5 wrote:

    Hi,

    It seems that this release doesn’t compile on GCC 4.3.x

    http://bugs.gentoo.org/show_bug.cgi?id=259406

    No but it should with gcc 4.2 or 4.1
    sh autogen.sh CC=gcc-4.1 CXX=g++-4.1

    #55125

    rem5
    Participant

    another quick question : has this release been tested on 64bits arch ?

    I have two other config (gentoo/amd64) where it compiles fine (GCC 4.1) but failed when launching a game (after intro animation) with message : failed to allocate memory.

    One is a amd64 with nvidia 6800GT (closed binary driver) and the other a Core2 duo with ATI X1700 (free driver) and they failed with this same error…so one of the single common point is the arch.

    And release 41 has problem with amd64 arch two. (https://bugs.gentoo.org/show_bug.cgi?id=196538)

    Edit :

    I tested on my config with gcc 4.3 (patch here : http://bugs.gentoo.org/show_bug.cgi?id=259406) on a core2 duo with intel X3100 and same error :

    The Scorched3d process terminated unexpectedly.
    Failed to allocate memory!!

    Would you like to load the failsafe scorched3d settings?
    This gives the best chance of working but at the cost of graphical detail.
    You can adjust this later in the Scorched3D display settings dialog.
    Note: Most problems can be fixed by using the very latest drivers
    for your graphics card.

    Edit : ref for v41 on amd64 arch

    #55126

    Irishbandit
    Participant

    @rem5 wrote:

    another quick question : has this release been tested on 64bits arch ?

    I have two other config (gentoo/amd64) where it compiles fine (GCC 4.1) but failed when launching a game (after intro animation) with message : failed to allocate memory.

    One is a amd64 with nvidia 6800GT (closed binary driver) and the other a Core2 duo with ATI X1700 (free driver) and they failed with this same error…so one of the single point is the arch.

    And release 41 has problem with amd64 arch two.

    I will test more and report later

    I would assume so it is available for ubuntu intrepid 64bit at http://www.getdeb.net/app/Scorched3D
    and has been downloaded 51 times already.

    #55127

    imported_gcamp
    Participant

    As far as I am aware it should work on 64 bit, the last version was tested on 64 bit versions by me. I’ve not tested this new version.

    #55128

    BOY
    Participant

    I’m greatly looking forward to the newest and greatest!

    Cheers Gavin

    #55129

    parasti
    Participant

    I don’t know if this has been mentioned, but non-ASCII player names don’t show up properly here on the site (in stats and “players online”).

    #55130

    imported_gcamp
    Participant

    Thanks yeah the names are a known issue, its on the list 🙂

    #55131

    naka
    Participant

    @rem5 wrote:

    I have two other config (gentoo/amd64) where it compiles fine (GCC 4.1) but failed when launching a game (after intro animation) with message : failed to allocate memory.

    The same happend to me today on Fedora8 64bit / dual core AMD. It compiled without errors, I was able to start the game, choose the server, but the game exit with a message ‘failed to allocate memory’ just when entering the arena.

    #55132

    Irishbandit
    Participant

    @naka wrote:

    @rem5 wrote:

    I have two other config (gentoo/amd64) where it compiles fine (GCC 4.1) but failed when launching a game (after intro animation) with message : failed to allocate memory.

    The same happend to me today on Fedora8 64bit / dual core AMD. It compiled without errors, I was able to start the game, choose the server, but the game exit with a message ‘failed to allocate memory’ just when entering the arena.

    Did it work ok last version?

    #55133

    rem5
    Participant

    Yes 41.3 worked OK

    #55134

    imported_gcamp
    Participant

    I’ll have a look at the 64bit version. May take a little while (a day?) as I need to download the ISO again.

    #55135

    imported_gcamp
    Participant

    Ok I’ve had a look at the 64bit version and gcc 3.4, both seem to be fixed now and should be in the next source code release. People can check out the code in SVN if they wish (it’s compatible with the standard v42 release).

    #55136

    rem5
    Participant

    @gcamp wrote:

    Ok I’ve had a look at the 64bit version and gcc 3.4, both seem to be fixed now and should be in the next source code release. People can check out the code in SVN if they wish (it’s compatible with the standard v42 release).

    Thanks a lot, it work

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