../sound/Sound.cpp: In member function `bool Sound::init(int)':
../sound/Sound.cpp:92: error: invalid conversion from `const ALubyte*' to const ALchar*'
../sound/Sound.cpp:92: error: initializing argument 1 of `ALCdevice* alcOpenDevice(const ALchar*)'
FIX: Change the ALubyte to ALchar on line 92 of Sound.cpp
Don’t you just love moving-target APIs? 🙄
I had to lower the sound channels to 8 to keep the sound from breaking up; this on an Athlon XP 2600+ using an old Creative Ensoniq AudioPCI card.
I’m still getting occasional crash-on-exit behavior when I quit a game, just as I got on 38.1. No big deal. It looks good so far, just playing target practice… “Mooooooo!” 🙂