This topic contains 77 replies, has 0 voices, and was last updated by  .–.ShoCkwaVe.–. 11 years, 6 months ago.

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  • #21919

    Apollo Tangent
    Participant

    It loooooooks TITS!

    Can I offer a bit of advice?

    AC’s carry more than F-18’s There are support aircraft that launch well before them. (tankers and radar jammers). If you could throw in a few F-4 phantoms and other aircraft (prowlers) it would be most appreciated and real world.

    A few helo’s on deck would be nice as well… the fliers need Para-rescue.

    You can put them on the stern since when they deploy the poop has already hit the fan!

    Apollo

    #21920

    Apollo Tangent
    Participant

    As an afterthought the pics shown of the F-18’s are for publicity use only… they have tow hooks on the front landing gear. I just noticed that.

    I guess it would be to America’s best use to let foreign countries know that we can deliver these planes in 3 minutes!

    WRONG!

    >bites tongue<

    IN warefare though, I think you understand my msg.

    Apollo

    ZOOP I need another pic of your garage for a new “threat aaaaaaaasessssssment”.

    lol 🙄

    #21921

    .–.ShoCkwaVe.–.
    Participant

    @boy wrote:

    love the ships, absolutely sweet, who wants to oversee proper scale for all this in relation to the jets 😛

    that should’nt be a problem I have scaled the ships fairly large and
    gavin added a tag to the boids for modelsize so you can scale them
    and prob will add the tag so ships can use it too.

    @boy wrote:

    as soon as i get the nerve to pick up basic modding, then i can try some basic modeling, right now i can do neither. you guys are making me want to though. sheesh, the things i want to do are piling up.

    boy theres a help file that comes with milkshape just click help and it may ask you if you want to download the help file.

    I read it front to end & it really helps and for the price of 1 day
    of reading it very much helped

    also you can google thousands of dif types of 3d tutorials that teach you how to model step by step its a very fun hobby and in notime you can
    be creating your own 3d world to get lost in 🙂

    #21922

    .–.ShoCkwaVe.–.
    Participant

    poly count : 248 triangles

    A couple small fishing boats would look neat with
    sailboats that sail along inside the map

    (( tooo tooooo ))

    *sings* Trust the goRdans FiShermannn 😆

    #21923

    BOY
    Participant

    @.-*-.ShoCkwaVe.-*-. wrote:

    [in notime you can
    be creating your own 3d world to get lost in 🙂

    you mean other than the one in my brain right now??

    my wife is gonna slap me!

    #21924

    .–.ShoCkwaVe.–.
    Participant

    BB-61 IOWA Battleship Destroyer

    Poly Count: 710 Triangles

    this one took me a few hours heh

    #21925

    Bobirov
    Participant

    😯

    #21926

    BOY
    Participant

    I got this error when loading up after i put in the tank pack.

    ifs funny cuz the file is actually there…..193KB

    afterwards scorched fails due to “confuguration”

    no worries, i figured out where all the cobra stuff was and deleted it all and fine now, but dunno if you can fix or somthing… 🙂

    #21927

    .–.ShoCkwaVe.–.
    Participant

    @boy wrote:

    I got this error when loading up after i put in the tank pack.

    afterwards scorched fails due to “confuguration”

    no worries, i figured out where all the cobra stuff was and deleted it all and fine now, but dunno if you can fix or somthing… 🙂

    ok boy np ill look into it

    the fact is .. that was the first model I ever made for scorched
    like … 3 years ago! lol

    where did you get it from?

    its an old model so it prob needs to be fixed & updated
    infact ..if you put the cobra hiss folder into a zip
    and post it in my model post ill rework it & fix it for ya 😉

    #21928

    BOY
    Participant

    i got it from the tank pack of course 😀

    anyway, no time now.. on my way home get to it next week. weee! weekend!

    #21929

    Panther30
    Participant

    pobably from the tank pack i made. shockwave Ill take a look at it for you I know what the problem is. you need to shorten the path statements to the difeerent bitmaps in the cobrahiss.txt file. Ill take a look at it though and confirm.

    Confirmed. I will shorten that paths and then re upload the tank pack.

    #21930

    R@p7oR
    Participant

    wow the battle ships are nice,but dont think is kinda weird see sail boats in a middle of a war where there is no docks :S

    #21931

    .–.ShoCkwaVe.–.
    Participant

    @R@p7oR wrote:

    wow the battle ships are nice,but dont think is kinda weird see sail boats in a middle of a war where there is no docks :S

    I too have been thinking on how we could control
    how ships sail so that boids aircraft & ships dont clutter our game
    but rather ..add distance/flight controll and realism.

    Some ships should only circle way out in distance *outside of the wall*
    & scaled large so players can just make them out visually..
    like the carrier, destroyer wich are too huge and for security reasons
    stay out to & dont dare come close to land in real life anyway..

    And other small ships like sailboats, fishing boats would pass threw
    the wall markers in the smaller ship lanes going just outside
    the wall & sailing back threw past players on the map 🙂

    Hopefully gavin will realise this and add new controll
    shiping lane tags such as this so boats dont clutter
    _________________________________________________________

    Requested ship tags:
    _________________________________________________________

    40
    on

    _________________________________________________________

    needed boids tags:
    _________________________________________________________

    30
    on

    Heres a visual so you understand from a top view
    what I speak of.

    #21932

    .–.ShoCkwaVe.–.
    Participant

    heres a Great white shark model for the shorelines
    if gav ever wants to add underwater fish

    poly count: 136 triangles

    i tried my best to texture it ..the top apears as though he is
    swimming on the top of the water incase we can someday
    make him skim the water surface a shark fin 😯 ((aaAH RUN!!!))

    dunn nuuunn.. dunn nuuuuun ((scream))

    I figured blue is the color they appear in water
    in the depths of the dark & cold waters 😈
    so i used a real shark pic as the texture

    muahaha

    #21933

    R@p7oR
    Participant

    btw im in procces of make a hovercraft

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