Yeah I am doing updates all the time. It will take sometime for me to put in all of the original features but i will get there.
– different skin for each weapon, rather than the sparkle-thingie.
Lots of people have asked for this, I will do some more effects when I get some time.
– the ability to use more than one shield at once, allowing 2 or 300% shield energy
Interesting I did not think of this. I think not allowing more than one makes it more stategic though. Also I am adding stronger shild types that will probably make this point invalid/
– tank fuel, so that the tanks can move *not the tower things, though*
People stop asking for this, I will do it soon promise.
– a landscape creator/editor
The default landscapes are generated on the fly and cannot be edited (they can be saved though). I am going to allow the landscape parameters to be changed (like hilliness etc..).
Landscapes can also be specified in bitmap form through the command line. Landscapes can be created in any program that creates 24bit bitmaps. There are some example landscapes in the source package (datamaps).
The screen resolutions are obtained by querying windows for resolutions available in the desktops color depth. You could try changing the desktops color depth and see if more appear. You can also use the -width and -height flags directly on the scorched binary.
If you want to run the scorched.exe binary directly it must be copied in the root directory and run from there (where the launcher program is at the moment). That way you can add arguments that the launcher won’t let you.
Hmm… I think I will add a box in the launcher to allow custom command lines.
I get to the frequency dialog in windows 2000 by: 1) Right click on desktop and choose properties 2) Choose the settings tab in the display dialog 3) Click on advanced 4) Click on the adapter tab 5) Click on list all modes.