July 19, 2007 at 3:36 pm #31044
Can you let us know when you have completed the upload?
Thanks.July 19, 2007 at 3:50 pm #31045
I’ve successfully uploaded Scorched3D-40.1d-osx.diff.bz2 and Scorched3D-40.1d-osx.tar.bz2, but my FTP program crashed while it was uploading Scorched3D-40.1d-osx.zip. As you probably know, users do not have permission to replace files already in the upload directory, so I’m not sure what can be done about that. Perhaps a support request?July 23, 2007 at 12:19 pm #31046
Sorry, I got called away and was unable to load the files before they got deleted. Any chance you could upload them again?
Also is there a dmg (or similar) format that novice users could use?July 23, 2007 at 6:52 pm #31047
I have uploaded all three files again…sort of.
Again, the first two uploads were successful, but the third one failed:
421 Service not available, remote server timed out. Connection closed
58775598 bytes sent in 46:58 (20.36 KB/s)
The strange thing is that the file is in fact 58775598 bytes long. It would seem that it did finish the transfer, but it somehow timed out anyway. Unfortunately I can’t download the file directly from that location to make sure it’s complete, but I suspect that it is.
Actually, the ZIP format is easier for Mac users these days than DMG, if it’s done correctly. Instead of downloading, double-clicking the DMG, dragging the .app wherever, unmounting the disk image, and then dragging the DMG to the trash, the user can download, double-click the ZIP, drag the .app wherever, and then drag the ZIP to the trash. As you can see, this saves the step of unmounting the disk image.
Users of Safari actually have it easier than that, because downloading automatically triggers the rest of those actions, except for dragging the .app wherever the user wants it. This applies to DMG when there is only one item in the DMG, but it applies to ZIP in all cases.July 23, 2007 at 8:57 pm #31048
Don’t worry about the timeout thing, SF doesn’t allow directory lookups so most FTP clients timeout at the end.July 23, 2007 at 9:04 pm #31049
Let me know if they are ok, and I’ll put an official link to them.July 24, 2007 at 1:01 am #31050
I downloaded the zipped .app file, but when I go to run it, nothing happens. The dock doesn’t even recognize that I have activated a program. Finder tells me that it is a universal app, at 145.7MB large. So, I would say that something is not working correctly. Do we need the other two files to patch the app? Am I missing something here?July 24, 2007 at 4:35 am #31051
Strange; it works for me. 145.7 MB is the correct size, and it is a Universal application. Does the application have the correct icon? Does Console.app have anything to say about why the application failed to start? When you run it from Terminal.app, is there any output?July 24, 2007 at 2:38 pm #31052
@ben Urban wrote:
Strange; it works for me. 145.7 MB is the correct size, and it is a Universal application. Does the application have the correct icon? Does Console.app have anything to say about why the application failed to start? When you run it from Terminal.app, is there any output?
Does it still need X or has that requirement been removed?July 24, 2007 at 8:14 pm #31053
Here is what the console.app tells me.
And, I cannot seem to run scorched3d.app from terminal, it tells me that scorched3d is a directory, not a program?
Should I digg up the crash log it is talking about to see what it has to say?July 24, 2007 at 11:22 pm #31054
It appears that you have a version of the Ogg framework installed that is PPC-only, and it is overriding the version included in the .app, for some reason.
Removing /Library/Frameworks/Ogg.framework should cause it to work. If not, try replacing it with the Ogg.framework that is inside the .app bundle (you’ll find it at Scorched3D.app/Contents/Frameworks/Ogg.framework; note that you’ll need to use “Show Package Contents” to look inside the bundle). Doing the latter might also cause your build to succeed.July 25, 2007 at 12:39 am #31055
It works! So, what I ended up doing was copying all the contents of the frameworks in the scorched3d.app package to my library/frameworks folder. Once I did this, scorched opened and ran great. For those with Intel macs out there, this version of the game runs much quicker than the ppc version and I highly recommend you run it.
Thanks for all the help guys, I am going to really enjoy my new universal Scorched experience.July 25, 2007 at 12:25 pm #31056
Thanks ben, I’ll add links to the download page.July 26, 2007 at 12:01 am #31057
hmm. It appears that the link on scorched3d.co.uk is not complete or is broken. I went to check out the download and when I clicked on the list posted in the downloads section, it just brings up a blank page.July 26, 2007 at 12:15 pm #31058
Works for me. It’s the same link format as all of the other links there, do they work?
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