The poly count on it doesn’t look all that bad. Might just be able to export the thing from the game and convert it to the format Scorched uses. I have Halo for PC around here somewhere. I might see about it. It’d be a waste of time really to just build it from scratch.
First off, nice model. Second, at least now I know I’m not insane. I wonder why models are flipped left to right when you use them in game. I dont think its ever been a real issue though, but it always confused me.
ps: i take it you didn’t model that in milkshape ?
i know. you even have to mirror text before you map it.
(please dont change it now : )
Yes, for the love of God, do NOT change this now. This is one of those things that should have been fixed ages ago, but at this point, it would do more harm than good to have to reverse all my textures with words and such on them. I suppose I would accept it though, as it is a bit strange to have everything come out backwards in game. 😉
I dont want it changed, for the same reasons. I just remember the first time I noticed it how confused I was, since I managed to not notice it for like, ever… Like the 30th tank I made was noticable when reversed. Strange stuff hehe. Trying blender again tonight, arg, re-noobed.