This topic contains 41 replies, has 0 voices, and was last updated by  Irishbandit 8 years, 10 months ago.

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  • #6614

    imported_gcamp
    Participant

    Development for the next version of Scorched3D has been going on for a while, and while it has been slow things are still progressing. Here’s what has been happening.

    The new version started with a generaly tidy up of the code; namespaces for scorched utilities, removal of static buffers, a cleaner directory structure, a newer compiler, switching to SVN. This should all make development easier in the long run.

    The next change was to fix the nextwork disconnects issue that has been plaguing online games for the last few versions, and while scale testing hasn’t been performed yet it does look a lot better.

    After this came the issue of performance, a lot of time was spent getting S3D to perform the way it should on high end (and lower end) machines. In depth OpenGL performance tuning was performned capped off by switching the landscape from it’s ROAM form into a geomipmap/quadtree system. The ROAM renderer was the very first system made for the game and has been in since the very beggining. Trees and birds have also been optimized.

    As the rendering has been optimized the landscape border/surround has been removed, if you want a border just make a larger landscape. New options have been provided to limit the arena (playing area) size within the landscape.

    Next a scripting language has been added (LUA). This should increase the possibilites for modding and making on the fly changes to the server. For example a betting system, or a bounty system could be added to the server just through some new scripts.

    Currently I am putting in a long overdue localization system (multi-language support). This will probably start quite basic at the begining till we see what the uptake is like.

    After this I may look at some mini games for dead people (currently waiting for some 3rd party web development work http://meta.nuanti.com/).

    Any comments or other work packages welcome.

    regards,
    Gavin

    #53207

    PeanutsRevenge
    Participant

    LUA support, sweet. Use that on Sping, can add alot of nice features to that game. Oh I can imagine Thraxs excitement at that 🙂

    Thnx for the update, sounds like the next version will be very nice indeed!

    While ya messing about, ya couldnt quickly chuck multi-threading in there could ya 😀

    #53208

    Thrax
    Participant

    For a while, I’ll be mostly working on rebuilding every map made… The
    surround extending scrambles any pre-placed structures on an existing map.

    LUA script isn’t completed yet, but it does have great potential.

    I’ve yet to build this week’s updates, but so far it has run smoother inside and
    server-side than before; with no ejects yet on the limited tests run. Maybe
    once it hits beta, we can run it more heavily.

    There are still a few more other inclusions I’d like to see, but diddn’t want
    to swamp Gavin, he’s already overworked as it is. (midi and napalm-deform)

    I often load up the pre-alpha server with either default or a mod for those
    that pick it up and build it themselves.

    #53209

    BOY
    Participant

    Choose one:

    Impressive. Cool. Stupendous.

    #53210

    parasti
    Participant

    Ooh, localisation!

    #53211

    BigBear
    Participant

    Very nice indeed! LUA should add some really nice possibilities for sure. Thanks for the update and take you time doing that voodoo that you do mr Camp! 😀 😀 😀

    #53212

    doom
    Participant

    can someone please update best of s3d?

    #53213

    BOY
    Participant

    @doom wrote:

    can someone please update best of s3d?

    I think Thrax has it listed on the mods list, but the link to it doesn’t work. Perhaps he plans to update it sometime.

    #53215

    pastor of muppets
    Participant

    Wow sounds like a lot of work. Thank you for putting your time into this for all those involved.

    #53216

    Thrax
    Participant

    @boy wrote:

    @doom wrote:

    can someone please update best of s3d?

    I think Thrax has it listed on the mods list, but the link to it doesn’t work.
    Perhaps he plans to update it sometime.

    Correct.
    At the moment, there’s only 3 popular mods of v40 that haven’t been
    released in an updated form for v41.

    Moogle, since he mentioned he was doing it himself(a while ago tho, I may
    do so anyway).
    Best-of-s3d since i just haven’t really gotten around to it. May if there’s
    enough call.
    And Toy-Box, since it’s author still exists and plays. If he chooses to
    release it again, great.. otherwise he can note his lack of interest in
    it, and a converted copy could be released by another if players called
    for it.

    #53214

    pastor of muppets
    Participant

    The more I think about it the more I think boy is on to something about changing the stats. He was in here tonight playing a bit and I would agree the stats should be tweaked somehow. But I love the idea of bets and bounties. That is an awesome idea! Side games would rock a bit too.

    #53217

    laetherwolf
    Participant

    leatherwolf here hello all.get the ball bouncing here lol,yes we are all tired of the eject bug thats been threw all games on scorched.tested it on new vs 42 works great..! now.rollers.thrax had a comment to me a while back they bounce too much , will they be fixed to just roll on off a cliff to target.? I found in lowering gravity in a mod will reduce the bounce ,but will effects the shots also.but anyways ive been on s3d 3 years now,well take that back in 1991 found this game from a friend.look dude a cool game on dos,stuck with it.played it at work too,til i got fired lol..rich your not doing ur job your on comp all day.so i was then gone from scorched dos game too. till i found s3d was looking for my old mother of earth dos game.i was like no way..they made a new version :O ………checked it out been a player for many years..til i got a bug up my arse. went off line for few months bored thinking ,i can try making my own games,took many failures to doit but i did,no comp help just on my own for 3 months trying to make one that worked and it did…i now have 5 mods in my belt and assisting other mods too as well,ty gavin,thrax,panther for great work..and dont ever not think bout bob where is he?
    well gnight and sweet dreams of war and descruction 😀 tc my friends..LW

    #53218

    BOY
    Participant

    glad to hear of another old time scorched earth gamer 🙂 I was the same way but I played the original at home where I could not get fired 🙂 One day I found S3D at work and played it many hours until the boss said “tone it down”. 😛

    Then I found apoc, and Bob, and he is the most cool guy ever, and he helped me mod and understand the code and stuff and stuff. And he let me rant…. I sure love to rant.

    But I miss Bob too, the games miss Bob. He played with us. If you miss him send him a PM. He is still alive (somone asked me if he was recently) He just might PM you back! [-o< I think he's taking a long break and one day he'll come back. For all I know he is still keeping up with development of his mods but without much chat.

    #53219

    naka
    Participant

    @gcamp wrote:

    Currently I am putting in a long overdue localization system (multi-language support). This will probably start quite basic at the begining till we see what the uptake is like.

    What is the status of the fonts? I have remembered i searched for internationals fonts ago and found this:
    http://en.wikipedia.org/wiki/DejaVu_fonts
    http://dejavu.sourceforge.net/wiki/index.php/Main_Page
    They are full of international charsets, and 2 fonts of them look 100% the same as currently used.

    The problem was that ‘extra bold’ font that is used in the game. i didnt found equivalent for it.
    One of the DejaVu fonts is suitable for this, but there is need to make it even more bolder by some external tool.

    #53220

    imported_gcamp
    Participant

    @naka wrote:

    @gcamp wrote:

    Currently I am putting in a long overdue localization system (multi-language support). This will probably start quite basic at the begining till we see what the uptake is like.

    What is the status of the fonts? I have remembered i searched for internationals fonts ago and found this:
    http://en.wikipedia.org/wiki/DejaVu_fonts
    http://dejavu.sourceforge.net/wiki/index.php/Main_Page
    They are full of international charsets, and 2 fonts of them look 100% the same as currently used.

    The problem was that ‘extra bold’ font that is used in the game. i didnt found equivalent for it.
    One of the DejaVu fonts is suitable for this, but there is need to make it even more bolder by some external tool.

    Thanks, I’ll have a look at those. I guess we could just change the game font. Or for the international versions at least.

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