When ‘Texture Sizes’ is set to ‘Large’, the terrain appears white. Water looks as usual. The problem only appears in ‘Large’ mode.
Nothing in the ‘detail’ or ‘troubleshooting’ sections of the ‘display settings’ of Scorched3D is turned off.
I’m using windows 2000, directx 9.0b, ATI Rage128 pro.
I should add that Direct3D acceleration is disabled – apparently the graphics card driver doesn’t support it with this version of directx. However, this doesn’t effect the graphics in any way (except maybe this problem).
Err, yes :).
The different settings are to support the capabilities of different graphics cards.
Some cards don’t support large, some only support small etc….
This allows you to choose the detail that is supported by your card.
The ideal solution would be for the program to auto choose the correct settings. Unfortunately we dont have the man power or machines to test this capablility against all the needed hardware, so it is not possible.
I know a similar bug with the great “Tirtanium” benchmark when using OpenGL interface, display lists and several other memory consuming options (big textures, or MipMapping) on a GeForce 2 or GeForce 4 MX. Some graphic cards and drivers combinations seem to be a bit “overloaded” with such a texture amount – this white-out bug did not appear using Direct3D interface instead of OpenGL, though.