This topic contains 6 replies, has 0 voices, and was last updated by  FREAK 10 years, 6 months ago.

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  • #5582

    Berem
    Participant

    I need a little help, because I cant find about tankais accessories. So somebody can explain me the commands in tankais what they do? Thx for help.

    #42613

    Thrax
    Participant

    @berem wrote:

    I need a little help, because I cant find about tankais
    accessories. So somebody can explain me the commands in tankais
    what they do? Thx for help.

    I can describe the one’s for v40.1, but please keep in mind that they
    may need to me totally rewritten for the next version.

    Cyborg

    A computer controlled player.

    50 ---- Range of easy-aim vision

    4 ---- how much it misses intentionally with lasers

    newrefined ---- class of targeting skill

    agressor ---- level of aggression / choosing targets

    false ---- False means it Will defend itself

    false ---- False means it will resign if about to die

    true ----Can be chosen in "Random" catagory in server choices

    true will know if something landed near them



    Parachute Weapons Name. if wrong or missing, game won't load
    10 value of importance 1- low, 999- high
    defense Defence Class, Uses one at aiming-time if available



    Baby Nuke
    20
    explosionlarge Big-shot, fired if aiming is locked on target



    Battery
    20
    defense



    Shield
    20
    defense



    Laser
    20
    sniper Laser-class aiming. Fires the shot directly at target, and at max power



    Auto Defense
    30
    defense



    Nuke
    30
    explosionlarge



    Riot Blast
    20
    dig -- if covered with dirt, will use one to clear it away



    Baby Missile
    1
    explosionsmall small ammo to use for targetting. used until a lock-on is assured.

    #42614

    FREAK
    Participant

    Wow Thrax this is great info!

    #42615

    Thrax
    Participant

    @~FREAK~ wrote:

    Wow Thrax this is great info!

    actually, i’m more surprised that it wasn’t in the docs/wiki.
    we’ll remedy that for next ver, since “Everything” i just said above
    is obsolete in the upcoming version.

    #42616

    jdog
    Participant

    @thrax wrote:

    @~FREAK~ wrote:

    Wow Thrax this is great info!

    actually, i’m more surprised that it wasn’t in the docs/wiki.
    we’ll remedy that for next ver, since “Everything” i just said above
    is obsolete in the upcoming version
    .

    Yup, its mod breaking time after next version is released.

    10 value of importance 1- low, 999- high

    I think it isn’t, value of importance, so much as weapon strength the computer should use. low # = shoot more of, high # = shoot less of

    if you didn’t notice the computer will shoot low level weapons when aimming and higer power ones when it thinks it will get a kill.

    #42617

    FREAK
    Participant

    I agree with you Jdog.

    #42618

    Thrax
    Participant

    @jdog wrote:

    10 value of importance 1- low, 999- high

    I think it isn’t, value of importance, so much as weapon strength the
    computer should use. low # = shoot more of, high # = shoot less of

    if you didn’t notice the computer will shoot low level weapons when
    aimming and higer power ones when it thinks it will get a kill.

    Yes, that also is the function of explosionsmall Vs Explosionlarge, giving
    them stronger weaps for when they are more sure of a lock-on kill.

    the actual meaning of xxx was always a bit unclear to
    me, but has been redefined in next-methods anyway..

    #42619

    FREAK
    Participant

    Please explian it to us gcamp for I am also unsure of this…

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