Scorched3D home › Forums › Development › feature request & bugs › Tank Indicator
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Is this normal? The indicator is off of the tank?
I’m guessing you have particle reflections on?
yes 😀 why?
Dunno I saw the circle where the reflection would be and got a sinking feeling.
Are the object shadows now working for you?
yes, but there very pixelated, its not too bothersome though, makes me feel like its there. 😀
Is it perhaps because you develop on nvidia cards?
perhaps its just my models? The tree in the back seems fine?
Not sure. If you send me your test landscape I can have a look.
heres the files, i had to put them in one folder so you may need to remap their destination folders.
hmm seems its back!
Right where the particles would be, perhaps scrap the tank circles? I mean we have names with arrows? Whats the purpose of the white circle?
It used to be colored red/white showing percentages of power, angle etc…
I guess now its just extra marker for the current tank. But the new aiming sight kind of makes this less important.
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