I was getting way ahead of the game trying to make a weapon that would take money from a tank on impact and give it to the player.
I was making this weapon here.(comes with vaccum clean sound and cash register bell after its done) When I tested it I realized, DOH!, you can’t do this yet.
I start thinking about all the problems with trying to get this in the game.
Should it be tied to an explosion radius or something simular or direct hit only?
Shields, should they stop the effect or not?
Making it so you can’t steal more then the person has? (big problem)
Posting the code reminded me of some other things.
Should the this be an option of or would we need a new tag? or
Would it be too over powering even if you only allow half the cost of the weapon to be stolen max and the amount stolen was random from 500 min to 5000 max
The code I used when I realized it only takes and gives money from yourself.
Money siphon 5 A projectile weapon that takes money from your
target and gives it back to you.
Does no damage to shields or tanks. dollargive.bmp 1 10000 shoot/flare.wav dollar/book.txt 1.1 0 1.1 dollar/book.txt 0 none 5 none need to change explosions/vacuum.wav
I think it should be 5-33% of targets money. That would change the strategy of just how much someone saves. It also encourages “killing the leader”
I think it should be an item that you enable, like chutes. So if you kill someone, you get the money. But it probably should only work with weapons class 8 and up. Maybe 7 and up…..any lower and it would get ridiculous.