This topic contains 263 replies, has 0 voices, and was last updated by  ChemLaird 5 years, 9 months ago.

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  • #24860

    BOY
    Participant

    i have considered making a mutant laser/blaster like you meantioned, the apex disapear is a nice idea, but would be problematic for low shots wich many would be. the shot could vanish right before impact in many cases.

    the only thing that has prevented me from creating this is that the flare model is the only one that seems bright enought to double as a laser. However, it comes in only one color. If someone could make a green, red, and blue, and orange one – all would be well. Gavin or someone that knows about the orignal models maybe needs to point us in right direction there, perhaps Cambo?

    #24861

    Willis
    Participant

    @cinnibar wrote:

    I think you can implement a form of choppy lasers using existing code. Use weaponvelocity to increase the speed, and spawn multiple “laser blast” projectiles.

    There is the issue of gravity theoretically effecting them, but you could have them disappear at apex or something so you don’t get people shooting straight up and arcing shots ridiculously.

    I could be mistaken and you could be correct.. but what I think he was refering to is instead of a beam that stretches from point A to point B, a limited sized beam that travels from point A to point B.

    Animation is slow but heres what I’m gettin at:

    #24862

    .–.ShoCkwaVe.–.
    Participant

    yes willis is correct in his very nice gif example

    multiple speratic laser blasts __ __ __ __ __

    as tie fighters & x-wings do

    I dont need anything too complex .. only if I could somehow
    mask the laser projectile texture in some way to make the actual 1 line
    into invisable sections would be ideal.

    then I could always add a timer to shoot 3 or four shots & it would look
    exactly what i mean to 1 day to be able to do.

    #24863

    jdog
    Participant

    Wow!!! Nice destroyer there. Will there be turrents on the deathstar landscape? I might be able to make a Hoth landscape (textures (In which I think I might beable to use the textures I have already.)and landscape) but someone else probably would need to setup the battle that happened there.

    THe deathstar won’t be getting ready to blow us up if we have a Alderaan map?

    PS. Its been awhile since I’ve seen the episode 4,5 and 6.

    #24864

    BOY
    Participant

    confounded internet was out at work! WHAT TO DO! ๐Ÿ˜ˆ

    thank god its back ๐Ÿ˜€

    I plan to do a bit of modding with the two weeks i have left here at this job, did some configuring of the destroyer into my mods landscapetex.xml and got some cool results ๐Ÿ˜€

    #24865

    .–.ShoCkwaVe.–.
    Participant

    @jdog wrote:

    Wow!!! Nice destroyer there. Will there be turrents on the deathstar landscape? I might be able to make a Hoth landscape (textures (In which I think I might beable to use the textures I have already.)and landscape) but someone else probably would need to setup the battle that happened there.

    THe deathstar won’t be getting ready to blow us up if we have a Alderaan map?

    PS. Its been awhile since I’ve seen the episode 4,5 and 6.

    well Im actually already started in making Hoth .. but I am short on textures.. is there any way you can send me some snow & ice pictures?

    Ill add them in & I may be adding 2 hoth type maps so if you still plan on making one send it my way ๐Ÿ™‚

    #24866

    BOY
    Participant

    taking another look at the picutre above, I just noticed that there is no shadow from the destroyer anywhere. That is surely something we will need for a “full effect mod”

    do boids currently create shadows? I know weapon projectiles do….

    #24867

    lasers like this????? ๐Ÿ˜€ ๐Ÿ˜€ ๐Ÿ˜€

    #24868

    BOY
    Participant

    looks great, looks like you made a nice string of projectiles perhaps? what happens when you shoot at low power?
    (EDIT: I checked the code and the guy did an outstanding job making a blaster out of laser effect using translate and delay primitives. It is very nice work, simple too, why someone has not thought of it before i dunno ๐Ÿ˜‰ )

    #24869

    Irishbandit
    Participant

    Awesome!!! ๐Ÿ˜€

    #24870

    .–.ShoCkwaVe.–.
    Participant

    @I come for killing you wrote:

    lasers like this????? ๐Ÿ˜€ ๐Ÿ˜€ ๐Ÿ˜€

    YES!! thanks now if i can just get the boids to shoot those in colors
    green & red I think we have a winner.

    but those are def going in the mod *YoinK*

    & while we are on the topic of lasers..
    Does any1 know how to add very small explosions to laser impacts?

    If so.. let me know because I cant seem to get it *scratches head*

    Lasers definatly need to create small bright impact explosion textures
    the same color as the laser that fired them.

    Im thinking *like the new shield bordershield glow* in v40..
    there should be an added tag that illuminates a small impact glow
    when the lasers hit dirt. *rather* then traveling threw dirt*

    thanks I come for killing you!! great work m8 ๐Ÿ˜€

    #24871

    jdog
    Participant

    Stormtroopers! we will need a stormtrooper model/tank!

    #24872

    .–.ShoCkwaVe.–.
    Participant

    Planet Hoth Map underway heres some screen shots…

    this mod is keeping me buisy 10 hrs a day 7 days a week..

    models,maps,& sound editing.. not even on weapons yet

    sheesh this mod is getting huge already ๐Ÿ˜ฏ 52MB!!

    & only 2 maps that are not even completed yet…

    errum..Mr Camp ? may we pretty preAse have .mp3 suport soon?
    my wav folder is 30 mb ! yikes!

    heres some screenshots of map Planet Hoth

    I may do another called Hoth Base but not until the game
    allows goals & object placement animation & movement.

    #24873

    .–.ShoCkwaVe.–.
    Participant

    planet hoth zoomed out

    at 512×512 I have no clue as to how players will be able to reach eachother *shrug* but They have to be this big in order to add all
    these objects & make it look properly evened out & not crowded.

    Im hoping gavin is increasing the weapons range or something.
    that would be great.

    #24874

    jdog
    Participant

    @.-*-.ShoCkwaVe.-*-. wrote:

    planet hoth zoomed out

    at 512×512 I have no clue as to how players will be able to reach eachother *shrug* but They have to be this big in order to add all
    these objects & make it look properly evened out & not crowded.

    Im hoping gavin is increasing the weapons range or something.
    that would be great.

    I’ve already asked gavin about that and he he wasn’t going to do that but you could always use the velocitychange tag to increase the weapons range.

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