This topic contains 263 replies, has 0 voices, and was last updated by  ChemLaird 5 years, 9 months ago.

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  • #4004

    .–.ShoCkwaVe.–.
    Participant

    As some of you may know I have been wanting to make
    a starwars theme Mod for some time now.

    Myself and BOY are underway In Developing it in hopes that
    Scorch Wars V1.0 will be ready some time after the release
    of Scorched v40.

    Note: This mod Is going to be HUGE at an estimated 40 MB
    due to the ambient star wars sounds that have no MP3 file
    support yet.

    so the starwars music playing in the back ground is the cause
    because it all has to be in .WAV format atleast until mp3 is
    worked in.

    here are some preview screenshots of the death star surface
    map *not completed* as there is no trench run as of yet.

    and for all those graphics card worry contious people out there..
    dont worry about all the models flying arround,..

    At average
    the models are running at a skinny 800 polys per model.
    and with no trees or water wich the death star does’nt have!
    the game runs lower fps then you would with 6000 trees.

    #24846

    .–.ShoCkwaVe.–.
    Participant

    more pictures of the death star map

    #24847

    .–.ShoCkwaVe.–.
    Participant

    …and NO the death star wont have any hills that you see in those pictures
    just have not figured out a way to add landscape objects into the surround
    distance yet.

    I was thinking towers & trench guns all over the place as far as the eye could see.. but I dunno if thats possible yet.

    also it would be nice if boid tie fighters could shoot a mini laser in the direction they where flying every once in a whil.

    MR GAVIN! ooooOO DADDY!

    LOL J/K not right now … finish our v40! 😀

    #24848

    comedown
    Participant

    I’m not much into Star Wars, but this looks very cool. 😀

    #24849

    Blasterman
    Participant

    Wow! nice landscapes there. I assume that there will be some Star Wars themed weaponry, right?

    #24850

    .–.ShoCkwaVe.–.
    Participant

    @blasterman wrote:

    Wow! nice landscapes there. I assume that there will be some Star Wars themed weaponry, right?

    yes eventually.. ofcourse

    this is’nt shockmod its a new mod with new weapons

    Im just working on the foundation right now though
    maps,models,pulling ideas together

    then on to weaponry! 😈

    #24851

    really nice work :shock:; what about to add the ion cannon as weapon? (the death star’s laser weapon), i’d like to help, but i suck at grafics and my skills at scorched’s code aren’t good 😡

    edited: tons of typos

    #24852

    .–.ShoCkwaVe.–.
    Participant

    Just for the sake of planning ahead

    Im hoping to make this a community mod

    so if any1 wants to contribute ideas, models, sounds,maps, weaponry

    it has to be star wars related as the entire mod is a starwars theme

    and the weapons cant be too damaging or destructive.

    shockmod was a learning stage and I have learned that
    big weapon= bad the majority likes small & effective.

    but any1 is welcome to contribute as long as they know
    whatever they submit ..

    1) may or may not be used
    2) it may be edited to work with the mod.

    deathstryker, bobirov and cambo HELP!! LOL

    cheers

    #24853

    .–.ShoCkwaVe.–.
    Participant

    @I come for killing you wrote:

    really nice work :shock:; what about to add the ion cannon as weapon? (the death star’s laser weapon), i’d like to help, but i suck at grafics and my skills at scorched’s code aren’t good 😡

    edited: tons of typos

    ion cannon .. if you mean cambos tank yes

    all of the star wars tanks in this mod are selected to be used

    abrams tanks & world ware 2 related (or) kenny etc.
    wont be available to use.. only star wars.

    if you meant a weapon that you have made …
    just write the code on a plain notepad and include all of
    the models & textures for it into a zip.
    and I would be glad to check it out.

    #24854

    BOY
    Participant

    That looks totally sweet! ❗ ❗ ❗

    with just a handful of models from each of those modeler guys to combine with the ones already in development, we could get a nearly complete set of key Star Wars ships and tanks. You guys know I have not tried my hand at modeling, but if you need ideas (not that you do), i am your guy 😛

    #24855

    Bobirov
    Participant

    Man, that is freaking sweet looking.. 😯

    I remember you talking about this ages ago when you first started working on Shock Mod. Glad to see it finally coming to fruition.. 🙂

    One thing I would really like to see is the ability to set teams up in a way that one team can only select Rebel tanks and the other could select empire ships. Its still not possible at the moment but man that would go a long way to making theme mods more appropriate.. 🙂

    #24856

    .–.ShoCkwaVe.–.
    Participant

    @bobirov wrote:

    Man, that is freaking sweet looking.. 😯

    I remember you talking about this ages ago when you first started working on Shock Mod. Glad to see it finally coming to fruition.. 🙂

    One thing I would really like to see is the ability to set teams up in a way that one team can only select Rebel tanks and the other could select empire ships. Its still not possible at the moment but man that would go a long way to making theme mods more appropriate.. 🙂

    yes I hear you.. and yes I finally started working on it.

    I have a list of requests but I really
    dont want to delay him when he is in
    developement mode for the v40 release.

    when he does have time I will be needing *desperately*
    the following tags that I would feel would put this game in

    OMG !!.. this game is frEE? It cant be lol.
    _________________________________________________________

    Tag Requests Prioritised
    _________________________________________________________

    scorched 3d will support .mp3 sound to rid half the size &
    over all weight of everything… the game & mods.

    boids that can shoot weapons on a timer

    landscape objects in the surround distance *not ships* not boids*
    objects similar to apoc buildings defined within a mask & distance.

    animated models that can move a specified distance
    on the map after each turn in animated model support such as birds
    fly. <—- for the ATAT walkers

    allowing fuel in a *defined* amount to be given freely
    to be used per turn if given free ..not always
    the full amount.
    so you can only move so far per turn.

    clouds that can be turned off and a new still or slow moving
    texture can be seen such as stars & planets that look realistic.

    new lasers that appear choppy like this=>




    not like this =>



    landscape objects that when* the defined* amount are destroyed
    wins the round for that team who destroyed the other teams bases
    first. so we can add objectives & goals in team play.

    yes I like your idea too Robert ,

    only being able to select rebel/imperial sides
    wich then shows you what tanks of that team yo can select.

    when choosing team rebels you can only choose the rebel tanks
    so they are the only tanks that appear for you to select & vise versa.
    I suppose you would have to have a window drop down added that
    when you choose the name of the team it pre defines & selects only those
    visable tanks to select from.

    #24857

    Willis
    Participant

    What if there was an tag in the terrain files?

    The idea is if this tag was present (or if it had a 1 [1 = on, 0=off]) then weapons preform no damaging effects to terrain – neither up or down.

    #24858

    Cinnibar
    Participant

    I think you can implement a form of choppy lasers using existing code. Use weaponvelocity to increase the speed, and spawn multiple “laser blast” projectiles.

    There is the issue of gravity theoretically effecting them, but you could have them disappear at apex or something so you don’t get people shooting straight up and arcing shots ridiculously.

    #24859

    Cinnibar
    Participant

    And since the concept of ion / laser blasts came up, I’ve been trying to implement direct fire under 0 degrees elevation using weaponredirects…

    And by the way, nice maps.

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