This topic contains 28 replies, has 0 voices, and was last updated by  imported_gcamp 7 years, 9 months ago.

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  • #7186

    imported_gcamp
    Participant

    I’ve released a second beta of Scorched3D version 43 with fixes and improvements over the original beta. I’ve put up a server so we can also mess around with it online.

    Download Windows Version
    Download Linux Version

    As always let me know if you find any issues.


    Change Log from 43beta

    Fixed movement so the tank cannot try to move to more than one place at the same time
    AIs refine their shots more accurately
    Skill and score penalties can be specified for resigns
    Fixed shot camera for new game modes
    Added explosion camera view
    Fixed issues where new level was loaded before client loaded last level
    Added progress bars for event syncing when loading landscapes
    Added a resign message for when people are doing a timed resign
    Sped up shots, rollers and napalm. Slowed down tank movement
    Boats and planes now sometimes try to attack players
    Finished installation of game languages
    Fixed rollers not moving off shields
    Slowed down landscape events so not to be overwhelming
    Changed skip/miss move auto-skip feature so you must skip 3 times
    Added landscape rotation after a set time if no one is playing to keep sync times lower (also fixes players freezing when joining a game)
    Changed fixed to be a 64 bit number internally
    Updated to Boy’s accessories.xml file
    Changed options files (display.xml…) so they only write out changed settings
    Updated nsis installer to support other languages
    Fixed nsis installer to execute as admin to remove program files during deinstallation
    Added slow keys for camera rotate and zoom
    Removed delayed defence option
    Updated options dialog in the game to reflect changes made to the wx options dailog
    Added some new landscapes
    Added level options back into the game
    Added quit dialog during the initial connection phase
    Added ping in score, server web, and admin displays
    Added music during initial connection phase

    #59970

    BOY
    Participant

    Excellente! 🙂

    As far as the accessories goes, what has changed is pretty easy to notice. If you try the new beta you’ll notice that there are new bundle sizes, prices, descriptions, and the shields have been altered a little bit with respect to weapons damage. This not a full edit of accessories for a new style of play for the free for all melee we’ve been talking about, it is just an adjustment.

    No doubt some old time players will consider this a significant change in settings, I suggest you try the beta to make comments, there are several lovely threads in general forum for comments.

    #59969

    ArmorWraith
    Participant

    Wow 😯 thats a long list..

    Kanga

    #59971

    Thrax
    Participant

    Temporary v43 beta2 server online.
    Set as TurnSimultaneousNoWait , bot-timers 10sec.

    Please alerts us to any faults or imbalances.

    #59972

    tumbleweed
    Participant

    Downloading now to try out.

    I had a thought, the Linux version is a RPM, compiled on some variant of RedHat or Fedora, I would imagine. I’m going to try running “alien” on it and see if it will install.

    Would it be possible to build the game as binaries that run from the /home/username folder in the fashion of “World Of Goo” or “World of Padman”?

    If it is possible it would be very easy to install “cross distro” and keep updated independent of distro “lib” updates as any in-compatible libs can be installed into a user directory and linked to from there. (I believe that is how the current Adobe Reader 9 is done, also)

    Just a thought.

    #59973

    ArmorWraith
    Participant

    Thrax, your running a ej server, gavins post linked to an ei download…

    I cant get in, did i download the wrong 1?

    Kanga

    #59974

    Thrax
    Participant

    Well.. it’s definately faster now. Projectiles fly about 2x faster than last
    release. Should speed up game-play, but i will now have to rewrite / retime
    about 40% of the weapons on all mods.

    At the settings i listed for weed earlier, i was getting 20-30 fps. No change in
    that aspect. The bots certianly lock-on better, i find them almost clever
    now 😀 I did have one thing to ask about. Could you reduce how much the
    bots deliberately miss Mag/force shields? Many times, they could have easily
    punched thru in 2-3 shots, but spend 6-7 shooting at all sides of the player..

    #59975

    bazzz
    Participant

    I gave it a quick try, it was slow with the loading of the game. It took 30 seconds before it got past the “loading” progress bar.

    No issues after that. I like the sped up weapons, the feel of the game is much faster.

    Are there any visual changes done to the maps? Looked like the textures are somewhat different.

    #59976

    Thrax
    Participant

    minor bug. non-critical. While players are actively playing, the Server-list
    shows them, but the server status still displays as non-active, instead of
    the green button.

    And yes, Beta2 is using the ej protocal. i can’t say what link gavin posted. i
    built directly from SVN source.

    Will have to try the core mod to see what method gavin used to awaken the
    environment boids attacking power. Probably similar to what Swars has been
    using. Since Models diddn’t get a re-shaped bounding box, it still needs the
    firing off-set to shoot out of the boid/ship models.

    It is a large Change tho… Lets hope players accept change.

    #59977

    ArmorWraith
    Participant

    problem fixed, seems when i downloaded it, it decided not to replace the former files, thanks!

    Kanga

    P.S. The boids firing is sweet!!

    #59978

    imported_gcamp
    Participant

    @thrax wrote:

    Well.. it’s definately faster now. Projectiles fly about 2x faster than last
    release. Should speed up game-play, but i will now have to rewrite / retime
    about 40% of the weapons on all mods.

    Is that better or worse? It’s easily changeable now. Its even changable per weapon.

    At the settings i listed for weed earlier, i was getting 20-30 fps. No change in
    that aspect. The bots certianly lock-on better, i find them almost clever
    now 😀 I did have one thing to ask about. Could you reduce how much the
    bots deliberately miss Mag/force shields? Many times, they could have easily
    punched thru in 2-3 shots, but spend 6-7 shooting at all sides of the player..

    Sure, what characteristic would you use to determine wether to lock on or to try shooting around. The health of the shield?

    #59979

    Thrax
    Participant

    @gcamp wrote:

    @thrax wrote:

    Well.. it’s definately faster now. Projectiles fly about 2x faster than last
    release. Should speed up game-play, but i will now have to rewrite / retime
    about 40% of the weapons on all mods.

    Is that better or worse? It’s easily changeable now. Its even changable per
    weapon.

    Interesting. i’ll have to look into that. The speed-up is definately better.

    @gcamp wrote:

    At the settings i listed for weed earlier, i was getting 20-30 fps. No change in
    that aspect. The bots certianly lock-on better, i find them almost clever
    now 😀 I did have one thing to ask about. Could you reduce how much the
    bots deliberately miss Mag/force shields? Many times, they could have easily
    punched thru in 2-3 shots, but spend 6-7 shooting at all sides of the player..

    Sure, what characteristic would you use to determine wether to lock on or to
    try shooting around. The health of the shield?

    When firing upon a Mag, a normal directly placed shot will do the most to
    it, or at least from directly infront of the player. Possibly not try to avoid
    them at all.

    For Force shields; instead of trying to splash-damage it from beside or
    behind, aiming at it’s front edge is commonly most effective.
    The result would depend on the ammo. A nuke type would damage it and
    drop the target. A Rapid-fire type would also drop the player then have
    the chance to keep rattling on it’s shell.

    So i guess for either type, narrow the shooting ‘around’ to simply shooting
    infront.

    #59980

    Rommel
    Participant

    Having found nothing that should be considered
    news posted in this space, the text was deleted.

    Attention Moderators : Please delete this post.

    #59982

    Laptops Daddy
    Participant

    That’s a lot of work. This seems to be a really serious release.

    It’s so nice to see the game coming of age like this. I wish I had more time to contribute something – I’m a bit tied up at the moment.

    I did put together a quick HD screenshot video as a test. There’s no production value, it’s only a test and it may be a bit choppy.

    http://www.youtube.com/watch?v=7q7hfX2KkgQ

    @gcamp wrote:

    Boats and planes now sometimes try to attack players
    Finished installation of game languages
    Added slow keys for camera rotate and zoom

    #59983

    imported_gcamp
    Participant

    Nice, I don’t know why but seeing it as a video seems to make it look prettier.

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