Having failed in my attempts to make 1024 x 1024 maps the defacto
standard, please consider the same idea from a more game friendly
By tieing the collison areas to the model size and breaking these out
of the display file, modders could use a scale attribute to downsize
all tanks and models so that a large playfield could be designed on
small size height maps and huge playfields could be designed for
standard size maps (256 x 256).
Note : This option should also scale the fire power to match the reduction
in tank and model sizes.
For Apocalypes fans :
Several large cities on a standard size field. Nuclear plants scattered about
the countryside and factories to be found most everywhere. All fitting
nicely on a map that displays as you expect.
A map specific scaling factor could be
very useful in promoting shooting by eye.
Recent Edit :
By allowing the scaling value to be preset for each round (map) or
randomly set within a range, this technique could prove especially
effective if combined with round specific gravity and round specific
On gravity, more gravity than currently available along with smaller
increments of change provides a much wider range of possibilities.
Atmospheric density (along the same lines as the gravity) might
be an effcient way to change the drag coefficient for each map.