This topic contains 22 replies, has 0 voices, and was last updated by  imported_gcamp 10 years, 3 months ago.

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  • #5655

    naka
    Participant

    1. Aiming Sight (and tank) disappear when you look from far distance. Ok ist a new feature about not drawing objects that become very small, but ability to see the Aiming Sight all the time is verry important for the gameplay.

    (my personal technique (and maybe for other players too) to estimate distance is to take a side look, zoom out at maximum level, and then readjust angle and power, but then you cant see the Aiming Sight. Anyway distances may look diferent from very close, middle and far.)

    For objects cullling can be made exceptions for tanks or add 2 extra parameters DrawDistanceFade DrawDistance for tanks only?

    2. no players names on join network game window. i understant the game is still in development but any plans to include players names as it was?

    3. I am getting verry poor performance wiht gl shaders. ive run some tests. is it still software issue or hardware?


    gl_shaders water no_water
    1280x960 14-15 fps 55 65-70
    1024x768 14-15 fps 65 65-70- up to 110

    test system:
    NF6600GT, P4 3Ghz /256kb cache (celeron) , 1Gb ram Cl2, latest nvidia drivers NVIDIA-Linux-x86-1.0-9639.
    btw where i can get windows build?

    #43327

    Thrax
    Participant

    @naka wrote:

    1. Aiming Sight (and tank) disappear when you look
    from far distance. Ok ist a new feature about not drawing objects that
    become very small, but ability to see the Aiming Sight all the time is verry
    important for the gameplay.

    (my personal technique (and maybe for other players too) to estimate
    distance is to take a side look, zoom out at maximum level, and then
    readjust angle and power, but then you cant see the Aiming Sight.
    Anyway distances may look diferent from very close, middle and far.)

    For objects cullling can be made exceptions for tanks or add 2 extra
    parameters DrawDistanceFade DrawDistance for tanks only?

    This is something that i half agree with Naka.
    I’ve seen you in the swars beta serv, so i know the extent of your troubles.
    The new way of culling objects that are in the distance is quite bothersome
    if the map is more than the standard tiny size, it acts quite like a
    Fog-of-War.
    Players further than about range 150 are invisible on the main screen,
    unless you have recently swung around and refreshed thier location…
    then they shortly vanish again.

    While this actually increases the realistic feel in the more exciting maps,
    it may be a hair too small. Possibly increasing this cropping effect to a
    larger radius would satisfy both sides. i would suggest that dev’s play
    a long game on a larger map to try it. I like the effect, but it could be
    tuned.

    @naka wrote:

    2. no players names on join network game window. i understant
    the game is still in development but any plans to include players names as
    it was?

    this also is something i agree with. knowing if the server is full
    of friends, bots, or those that are best avoided… is extremely
    usefull when choosing where to play.

    @naka wrote:

    3. I am getting verry poor performance wiht gl shaders. ive run
    some tests. is it still software issue or hardware?

    Depends on what type of build you scrounged up, it may be the
    debug version that isn’t as streamlined.. therefore .. a lot laggier.

    @naka wrote:

    btw where i can get windows build?

    Well i find it strange that you got a *Nix build.. but to get a
    windows build, you’d either have to learn windows compilers,
    or wait for a possible beta from Gavin.

    #43328

    imported_gcamp
    Participant

    @thrax wrote:

    @naka wrote:

    1. Aiming Sight (and tank) disappear when you look
    from far distance. Ok ist a new feature about not drawing objects that
    become very small, but ability to see the Aiming Sight all the time is verry
    important for the gameplay.

    (my personal technique (and maybe for other players too) to estimate
    distance is to take a side look, zoom out at maximum level, and then
    readjust angle and power, but then you cant see the Aiming Sight.
    Anyway distances may look diferent from very close, middle and far.)

    For objects cullling can be made exceptions for tanks or add 2 extra
    parameters DrawDistanceFade DrawDistance for tanks only?

    This is something that i half agree with Naka.
    I’ve seen you in the swars beta serv, so i know the extent of your troubles.
    The new way of culling objects that are in the distance is quite bothersome
    if the map is more than the standard tiny size, it acts quite like a
    Fog-of-War.
    Players further than about range 150 are invisible on the main screen,
    unless you have recently swung around and refreshed thier location…
    then they shortly vanish again.

    While this actually increases the realistic feel in the more exciting maps,
    it may be a hair too small. Possibly increasing this cropping effect to a
    larger radius would satisfy both sides. i would suggest that dev’s play
    a long game on a larger map to try it. I like the effect, but it could be
    tuned.

    Ok, I’ve put the sight back (and life etc) and made the objects visible for a longer distance.

    @naka wrote:

    2. no players names on join network game window. i understant
    the game is still in development but any plans to include players names as
    it was?

    this also is something i agree with. knowing if the server is full
    of friends, bots, or those that are best avoided… is extremely
    usefull when choosing where to play.

    You can get a list in the tooltip in the players column. Hidden I know.

    @naka wrote:

    3. I am getting verry poor performance wiht gl shaders. ive run
    some tests. is it still software issue or hardware?

    Depends on what type of build you scrounged up, it may be the
    debug version that isn’t as streamlined.. therefore .. a lot laggier.

    Guess that depends on the hardware.

    @naka wrote:

    btw where i can get windows build?

    Well i find it strange that you got a *Nix build.. but to get a
    windows build, you’d either have to learn windows compilers,
    or wait for a possible beta from Gavin.

    The windows build is easier than the unix build see here:-
    http://www.scorched3d.co.uk/wiki/index.php/Compiling_in_Windows_v41

    #43329

    doom
    Participant

    how do I download the cvs? I see many files in the cvs tree but, I don’t know how to download it all at once.

    Edit: Geez thanks for the help 😡 I STILL HAVE KNOW IDEA!

    #43330

    parasti
    Participant
    #43331

    doom
    Participant

    I have wincvs, I just can’t get the command line to work. It doesn’t give me any of the files. can someone help?

    Edit: it’s building as I speak. now, do I have to build it each time, or is this the only time?

    #43332

    Deathstryker
    Participant

    @doom wrote:

    I have wincvs, I just can’t get the command line to work. It doesn’t give me any of the files. can someone help?

    Edit: it’s building as I speak. now, do I have to build it each time, or is this the only time?

    You have to build the full thing once only. This may take about an hour. After you receive CVS updates, you will have to rebuild it but it only takes about 15-30 mins (depending on the update) to build because it reuses any unchanged objects from the last time you built it.

    #43333

    doom
    Participant

    It’s missing a file called windows.h or something.

    #43334

    doom
    Participant

    help! 🙁

    #43335

    Irishbandit
    Participant

    @doom wrote:

    It’s missing a file called windows.h or something.

    A little more info would help.

    #43336

    Deathstryker
    Participant

    @doom wrote:

    It’s missing a file called windows.h or something.

    Oh! I know what that means. It means you didn’t do something right.

    #43337

    Brain Damage
    Participant

    windows.h is a part of the microsoft SDK; do again:
    Step 3

    and:

    Step 4

    #43338

    doom
    Participant

    I built it successfully, but when I try to run it, it says,”This application has failed to start because SDL.dll was not found. Re-installing the application may fix this problem.”

    #43339

    imported_gcamp
    Participant

    You’ve missed this step.

    #43340

    doom
    Participant

    wrong. I DID do that step. I did all of the steps. and it won’t work.

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