Don’t really understand the question – not sure what “too big” means. 😉
I’m making a model for the Death’s Head.
I’ve played around with moving the object’s centre – no dice. I’m wondering if it always originates from the centre, and the “size” of the smoke/fire particles is based on the volume of the bounding box of the model (or some similar such calculation). I’d check the source – but I’m too tired for that – just want to play around. (Worked about 60 hours in the past 4 days or so. 😉
I figured it out – and also figured out why there is two entries for the model in the accessories.xml file, ie:
The first is the model that is shown in the “preview” pics, and in the weapon window in the game, and the second is the model that is actually used.
The trick with the smoke/fire particle trail centering is to add a “tail” to the model, but only include that tail in the “projectilemodel”. The tail (if coloured decently, will be virtually unnoticable in the game, but would be readily apparent in the preview, thus the two models.
I think 😉
So, the smoke trail does start in the centre of the model. Take a close look at the existing Deathhead, and you’ll see what I mean.