This topic contains 27 replies, has 0 voices, and was last updated by  Bobirov 10 years, 6 months ago.

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  • #4787

    Bobirov
    Participant

    Here are some pics of some new weapon models I have been working on for the new mod, Operation: Scorched. Just thought I would share. 😉

    Glock 23 9mm Pistol

    MP-5 Sub-Machinegun

    M-16 Assault Rifle

    AR-15 Sniper Rifle

    M-79 Grenade Launcher

    M-61 Frag Grenade

    Timed Explosive Device

    #33193

    doom
    Participant

    don’t forget plasma rifles.

    p.s Is everyone working on this?

    #33194

    SHACK
    Participant

    I love that timed explosive verry nice stuff ya got. 😉

    #33195

    BOY
    Participant

    Bob, whatever you’re up to, I want no part of it! 😛

    #33196

    Bobirov
    Participant

    @boy wrote:

    Bob, whatever you’re up to, I want no part of it! 😛

    Fine then, I wasn’t going to offer you a chance to help anyways, so NYAH! 😛

    #33197

    BOY
    Participant

    I do have one of those models in my closet.

    #33198

    InductiveOne
    Participant

    Here are 2 weapon ideas I was messing with. Just had to shrink them down.

    #33199

    InductiveOne
    Participant

    uzi model

    #33200

    InductiveOne
    Participant

    its got like 900 faces but i think this one turned out good. dunno if you can use it. man i blew up alot of nuke plants tonight.

    #33201

    InductiveOne
    Participant

    I didn’t see a regular opscorched thread so I’ll dump this here. Playing for awile (hours haha) it was very rare we all didn’t go all 40 rounds. I think its mostly from it being tough to move to the other base fast enough. I’m not sure the best way is to increase all the fuel ranges for run/jog/etc. Might want to increase the usuable range of the vehicle type, dunno. This was the first thing I though up. Its busted and kinda dumb but it is easier then trying to explain it I think. Anyway, a rough chopper transport weapon sketch. Blah.

    Oh yeah, is there anything to be done about the mines being the default weapon your holding at the begining of rounds? Everyone (me mostly) mines themself about once a game hehe.

    PS: I’m glad the test server is back up, this mod is great. Just need to tweak a few things so people dont end up waiting like 20 minutes to play each time as we all fumble around the map getting sniped by thrax.

    #33202

    BOY
    Participant

    I really need to find some time to play opscorched!

    #33203

    InductiveOne
    Participant

    Just realize there are two types of people who join the game. The type that spends the time waiting for the mod to download and for a game to restart and says something like ‘there are no bombs?’ and disapears. And the type who waits to get a game going and goes ‘woh’ and somehow loses about 6 hours and only stops when thier face finaly smacks the keyboard.

    Oh and the third type, the kind that downloads it from the server, waits for 38 rounds of the 40 and gives up 10 seconds before they were about to play 🙂

    It seems to weed out the people who aren’t going to give it enough time to figure out, very quickly. Oh, and believe it or not thrax is pretty good with a sniper rifle. Go figure.

    #33204

    Bobirov
    Participant

    Little quick and dirty RPG model I made for the new RPG in the next version. Makes use of v41’s new projectile thrust capabilities. 🙂

    #33205

    cbx550f
    Participant

    Wow – that’s pretty slick!

    #33206

    Bobirov
    Participant

    Another quickie model. The claymore mine. This will be deployable similar to how landmines are. The difference here will be that there will be a detonator, and you can detonate the claymore when enemies are in the area if you want. It will also explode if someone walks over it.

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