This topic contains 2 replies, has 0 voices, and was last updated by  cbx550f 10 years, 9 months ago.

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  • #5240

    jdog
    Participant

    I was thinking about the new Update Position and how I could use it to and then I came to realize that the weapon would have limits in using it and the code would be hugh to do what I was thinking.

    My idea (mostly eye candy)

    First, tank aims in direction they want to go, elevation doesn’t matter as it will always start above the tank.
    Then a “portal” opens up and a ufo comes out and goes towards the tank.
    the ufo stops at a certein point above the tank and “hovers” (repeating update position will be usefull here) while ‘beaming’ the tank up.

    (This is where I need the no gravity tank)
    the Ufo(projectile) flys across the screen and fires off lasers as it goes.
    the laser are more projectile that are lunched with the ufo.
    then when the ufo gets to it ending spot it ‘hovers’ again and ‘beams’ tank down.

    #38696

    BOY
    Participant

    the first of many cool ideas with update postion 😛 That would be some cool eye candy, of course you woud need some neat sounds to go along. 😀

    #38697

    Thrax
    Participant

    @boy wrote:

    the first of many cool ideas with update postion 😛 That
    would be some cool eye candy, of course you woud need some neat
    sounds to go along. 😀

    Curiously, a few of us have already made weapons that would
    benefit from this. Weapons similar to CBX’s Infiltrator show a
    projectile model as an action figure that is firing, but is only a falling
    bomb we have to re-create rapidly.

    a projectile not effected by gravity would have issues unless you
    kept eye on the timedcollisions. Using hi-powered weapons can
    overcome the arc somewhat, making lasers effects that are stopped
    by targets and land.

    #38698

    cbx550f
    Participant

    Just keep in mind that “updateposition” will not exist exactly as was previously discussed. It should come out working about the same though, I hope. 😉

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