August 10, 2005 at 9:03 am #22019
Thank you very much for Version 39! I like the small enhancements, starting with those of the configuration and overall gameplay – especially that now up to 4 teams are possible, that I can chose a wind power range, and some more game fine tuning.
But still, I have a few wishes:
I like to have Scorched3D play as a “technology demo”, a Bot-vs-Bot match. I add the shot cam window and use the “action cam” (9) for the main display. And finally, I try to place the mouse cursor near the center to make it easier to spot the most probable hit point.
If the mouse cursor is over a turret, an overlay hint is displayed, showing a few stats. Unfortunately, these stats are not updated while the turret is being hit. So for example, it had full life and a good shield before, then it gets hit by a longer lasting (chemical or fire) weapon. Here you can watch the bars of the current shield and life power degrade, but the overlay stats remain at 100/100. Is it possible and not too hard, to update them as well?
Furthermore, especially for such a “bot match”, and maybe even in general (for all players waiting to be hit), it might be helpful to see some kind of basic “debug messages” in the following format:
Round #/# – Move #/# – Player # shooting ‘Weapon XYZ’
It could be activated just like the “Show fps” option in the game options. Of course, I can see the round and move count in the stats overlay window – sure; but then I cannot see much of the game anymore…
Many thanks in advance for considering these enhancements; and again: Many thanks for the great efforts taken so far, it’s a great game!August 10, 2005 at 9:06 am #22020
Argh – I could have added this to the Feature Requests… 🙄 If I could edit my post, I could have deleted and reposted it there.August 10, 2005 at 9:59 am #22021
imported_gcampParticipantAugust 10, 2005 at 1:30 pm #22022
If I could edit my post, I could have deleted and reposted it there.
ya, you actually can edit your own posts, or delete it. and then repost it, or just copy and paste it there.August 10, 2005 at 7:23 pm #22023
on the topic of stats ids.xml file. some are bound to accidentally delete the old one they had. this is unfortunate, but unecessary.
The INSTALLATION package for Scorched3D SHOULD be responsible for preserving any previously existing ID, .xml, .ini, etc. type of files.
It does 🙂
My bad, Gavin.
I was taking BOY’s & other users’ word that they were apparently losing their IDs & corresponding stats due to the new installation not properly preserving their IDs.
My apologies for my installation diatribe!August 11, 2005 at 6:37 am #22024
No, I’m not “allowed to edit own posts” in this forum, I don’t have an “edit” button. Maybe (probably) due to restrictions in this forum, maybe due to my user level.
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I’ll add it there, no problem.August 11, 2005 at 2:11 pm #22025
😳 oh, perhaps I never noticed that the news forum had these restrictions. I do believe you should be able to edit your posts in general forum though. Sorry.August 11, 2005 at 5:54 pm #22026
I COULD delete that post for you if you want me to 😉August 15, 2005 at 1:56 pm #22027
yyeeaaahhh cool Update!August 15, 2005 at 3:05 pm #22028
Hi, great update!
I wonder if anyone is working on the OS X port? I spent some considerable time a few days ago, trying to build an OS X binary from source. Unfortunately my skills are not quite sufficient, and I failed to take care of all the dependencies despite following the instructions! (this seems to be a common result for my attempts to compile software in general! 😕 )
Thanks for the excellent game–a great tribute to the original scorched earth.August 16, 2005 at 7:13 pm #22029
Well, I managed to fix all the dependancy issues on my OS X 10.4.2 system, and start compiling, unfortunately my compile errored out… Something about OpenGL. Couldn’t figure out where to go from there.August 17, 2005 at 12:16 pm #22030
Well, I managed to fix all the dependancy issues on my OS X 10.4.2 system, and start compiling, unfortunately my compile errored out… Something about OpenGL. Couldn’t figure out where to go from there.
Not sure, I’ll have a look at the port once I am sure most of the bugs have been ironed out.August 17, 2005 at 8:33 pm #22031
Well, I managed to get as far as linking with some minor, although probably unorthodox, tweaking. Unfortunately, I then get this:
/usr/bin/ld: can’t locate file for: -lopenal
collect2: ld returned 1 exit status
make: *** [scorched3d] Error 1
make: *** [all-recursive] Error 1
make: *** [all-recursive] Error 1
Which is especially odd to me as /usr/local/lib/openal.dylib does exist. Compile errors I can handle, this is beyond me however. Oh well, it was worth a shot. Guess I’ll just have to wait along with everyone else 🙂August 18, 2005 at 7:47 am #22032
hi how do you make moudlesAugust 19, 2005 at 4:35 pm #22033
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