This topic contains 28 replies, has 0 voices, and was last updated by  DeVice 12 years, 4 months ago.

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  • #22019

    LigH
    Participant

    Thank you very much for Version 39! I like the small enhancements, starting with those of the configuration and overall gameplay – especially that now up to 4 teams are possible, that I can chose a wind power range, and some more game fine tuning.

    But still, I have a few wishes:

    I like to have Scorched3D play as a “technology demo”, a Bot-vs-Bot match. I add the shot cam window and use the “action cam” (9) for the main display. And finally, I try to place the mouse cursor near the center to make it easier to spot the most probable hit point.

    If the mouse cursor is over a turret, an overlay hint is displayed, showing a few stats. Unfortunately, these stats are not updated while the turret is being hit. So for example, it had full life and a good shield before, then it gets hit by a longer lasting (chemical or fire) weapon. Here you can watch the bars of the current shield and life power degrade, but the overlay stats remain at 100/100. Is it possible and not too hard, to update them as well?

    Furthermore, especially for such a “bot match”, and maybe even in general (for all players waiting to be hit), it might be helpful to see some kind of basic “debug messages” in the following format:

    Round #/# – Move #/# – Player # shooting ‘Weapon XYZ’

    It could be activated just like the “Show fps” option in the game options. Of course, I can see the round and move count in the stats overlay window – sure; but then I cannot see much of the game anymore…

    Many thanks in advance for considering these enhancements; and again: Many thanks for the great efforts taken so far, it’s a great game!

    #22020

    LigH
    Participant

    Argh – I could have added this to the Feature Requests… 🙄 If I could edit my post, I could have deleted and reposted it there.

    #22021

    imported_gcamp
    Participant

    @ligh wrote:

    Argh – I could have added this to the Feature Requests… 🙄 If I could edit my post, I could have deleted and reposted it there.

    Could you add it there (if you havent already) so I have a list of feature requests in one place. Cheers.

    #22022

    BOY
    Participant

    @ligh wrote:

    If I could edit my post, I could have deleted and reposted it there.

    ya, you actually can edit your own posts, or delete it. and then repost it, or just copy and paste it there.

    #22023

    hobbesme
    Participant

    @boy wrote:

    on the topic of stats ids.xml file. some are bound to accidentally delete the old one they had. this is unfortunate, but unecessary.

    @hobbesme wrote:

    The INSTALLATION package for Scorched3D SHOULD be responsible for preserving any previously existing ID, .xml, .ini, etc. type of files.

    @gcamp wrote:

    It does 🙂

    My bad, Gavin.

    I was taking BOY’s & other users’ word that they were apparently losing their IDs & corresponding stats due to the new installation not properly preserving their IDs.

    My apologies for my installation diatribe!

    #22024

    LigH
    Participant

    @ BOY:

    No, I’m not “allowed to edit own posts” in this forum, I don’t have an “edit” button. Maybe (probably) due to restrictions in this forum, maybe due to my user level.

    You cannot post new topics in this forum
    You can reply to topics in this forum
    You cannot edit your posts in this forum
    You cannot delete your posts in this forum
    You cannot vote in polls in this forum
    You cannot attach files in this forum
    You can download files in this forum

    __

    @ gcamp:

    I’ll add it there, no problem.

    #22025

    BOY
    Participant

    😳 oh, perhaps I never noticed that the news forum had these restrictions. I do believe you should be able to edit your posts in general forum though. Sorry.

    #22026

    Deathstryker
    Participant

    I COULD delete that post for you if you want me to 😉

    #22027

    dragonito
    Participant

    yyeeaaahhh cool Update!

    #22028

    champ
    Participant

    Hi, great update!

    I wonder if anyone is working on the OS X port? I spent some considerable time a few days ago, trying to build an OS X binary from source. Unfortunately my skills are not quite sufficient, and I failed to take care of all the dependencies despite following the instructions! (this seems to be a common result for my attempts to compile software in general! 😕 )

    Thanks for the excellent game–a great tribute to the original scorched earth.

    #22029

    macavenger
    Participant

    Well, I managed to fix all the dependancy issues on my OS X 10.4.2 system, and start compiling, unfortunately my compile errored out… Something about OpenGL. Couldn’t figure out where to go from there.

    #22030

    imported_gcamp
    Participant

    @macavenger wrote:

    Well, I managed to fix all the dependancy issues on my OS X 10.4.2 system, and start compiling, unfortunately my compile errored out… Something about OpenGL. Couldn’t figure out where to go from there.

    Not sure, I’ll have a look at the port once I am sure most of the bugs have been ironed out.

    #22031

    macavenger
    Participant

    Well, I managed to get as far as linking with some minor, although probably unorthodox, tweaking. Unfortunately, I then get this:
    /usr/bin/ld: can’t locate file for: -lopenal
    collect2: ld returned 1 exit status
    make[2]: *** [scorched3d] Error 1
    make[1]: *** [all-recursive] Error 1
    make: *** [all-recursive] Error 1

    Which is especially odd to me as /usr/local/lib/openal.dylib does exist. Compile errors I can handle, this is beyond me however. Oh well, it was worth a shot. Guess I’ll just have to wait along with everyone else 🙂

    #22032

    joel
    Participant

    hi how do you make moudles

    #22033

    DeVice
    Participant

    @joel wrote:

    hi how do you make moudles

    Just buy some dry moodles and pour them in boiling water 😛

    Seriously, see the sticky topics about modelling in that subforum.

    And please learn to post topics in appropriate location 😉

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