This topic contains 2 replies, has 0 voices, and was last updated by  R@p7oR 12 years, 2 months ago.

  • Author
    Posts
  • #3688

    R@p7oR
    Participant

    can we have a descripcion of all new primitives and tags ?
    also how to make flying things

    #22071

    Bobirov
    Participant

    Refer to this post for a list of version 39 weapon definitions.

    “flying things” are contained in the landscapestex.xml file in the tags. Here’s one of the seagull entries, with some descriptions.



    #
    ^ number of objects
    #
    ^ minimum height to fly at
    #
    ^ maximum height to fly at
    #
    ^ maximum velocity, 1 = 100%
    #
    ^ maximum acceleration, 1 = 100%
    #
    ^ not too sure, haven't messed with it
    filename
    ^ model to use for the objects

    #, in seconds
    ^ minimum time in between sounds
    #, in seconds
    ^ maximum time in between sounds
    #
    ^ maximum number of simultaneous sounds
    #
    ^ volume of sounds, 100 = 100%
    data/wav/misc/gull1.wav
    data/wav/misc/gull2.wav
    data/wav/misc/gull4.wav
    data/wav/misc/gull5.wav
    ^ sounds to use


    #22072

    R@p7oR
    Participant

    Thank you ,now i start fooling around whit it 😛

    #22073

    R@p7oR
    Participant

    mmm btw how works the animation on “flying things” i should make matterials whit special names?

Viewing 4 posts - 1 through 4 (of 4 total)

You must be logged in to reply to this topic.