This topic contains 16 replies, has 0 voices, and was last updated by  badshot 11 years, 2 months ago.

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  • #31620

    NoMoreSteve
    Participant

    Do not tuant happy fun ball.

    #31621

    DireWolf
    Participant

    Silly little fairy!!!!

    #31622

    badshot
    Participant

    @gcamp wrote:

    The only change made was to change the physics engine to be more sensitive. I could look at dampening the motion for rollers.

    with physics, it looks like energy is not conserved in motion of rollers – e.g. shot at rough terrain, and rollers start jumping up and floating high into air for no reason.
    This looks like a bug with how collision detection is handled.
    See hobbesme’s description…

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