This topic contains 1 reply, has 0 voices, and was last updated by  Bobirov 13 years, 2 months ago.

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  • #2743

    Bobirov
    Participant

    In looking at the new accessories.xml file, I noticed that the new blast weapons use the new WeaponTranslate primitive but I didn’t see anything that used the new WeaponVelocity or WeaponDelay primitives. I was just wondering if we could get a short example of these two new primitives to see what they should look like and what properties they contain. If we could, it’d help to incorporate them into future mod work. 😉

    And by the way, I’m a little late but did I mention that all these new weapon options are great? Once Apocalypse truely incorporates the new features in version 38, many of the weapons will be much more accurate reflections of my original ideas. Thank you again for making this truely awesome game and continually raising it’s level of excellence. 🙂

    #12406

    imported_gcamp
    Participant
    	
    Test Example 1


    dcharge.bmp
    1
    10
    1
    3.0

    ...



    Test Example 2


    dcharge.bmp
    1
    10
    1
    0.8

    ...

    The delay is in seconds.
    The velocity change is a multiplier of the original velocity when this primitive is called.

    #12407

    Bobirov
    Participant

    Ahh, thanks. This is exactly what I wanted to see. 🙂

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