Tonight, the server’s been incredibly laggy, and I keep getting messages like “Net loop took 21.74 seconds, client BIGNUM” where BIGNUM decodes to an IP address of 24.78.105.x (Shaw Cable, Calgary). I’m on 24.14.210.x (Comcast Chicago area). Is this really a client problem, or is the server simply too loaded (or getting DoS’ed)?
Also, after I finally got lagged out one too many times on the official non-team server, I popped over to the official team server that night as well, and also got those “net loop” messages with the exact same client address, even though there were only four players in the team game.
i’ve been getting those this morning, and just now I got disconnected with a “Read failed for buffer chunk” message. funny thing is, three chat messages came in before the “Disconnected” message popped up
You only send and recieve messages to/from the server, not from anyone else. The only persons net response time you can see is your own. The “large number” is not your ip address but rather the servers socket number which won’t mean much on the client, but makes more sense in the server logs.
What this means is the link is taking a long time to either send or recieve packets. This could be because of a slow link (downloading files at the same time) or a busy/congested server.