Scorched3D home › Forums › Development › mods, modeling and development › Negetivity mod
This topic contains 194 replies, has 0 voices, and was last updated by The AI 9 years, 10 months ago.
I need a new sound list so bad!
I wanna repay you man!
I got some explosions that should be interesting, take a look:
just to update, with 41 beta out, and my internet dead (its dumb luck that I am able to post), a 41 beta neg beta will be delayed (more than it already is)
Oh, and freak, what were the sounds that you were working on before? if I remember right, we talked in-server about them, so I don’t have anything written down
Also, does anyone know of (or is) someone who would be willing to work with me for the UI? it isn’t a major thing right now, but I figured that I might as well get a poke out here
nice i see you have mastered my explosion generator fairly quickly
thanks, actually only three of those were made with exgen, the rest I made by hand a long time ago,
just wanted to give an empty update, neg has been coasting for a bit, but hopefully I will be able to pull the happy handle (aka throttle, just got back from a race) and get some more work done.
neg is really slowing down lately, I am getting in over my head a bit in the Xml, if I can’t shanghi anyone into help, which I am adverse to, I might just help someone else with exgen work and such.
I have a map question: is it possible to use glowmaped textures on scorched maps? Also, is it possible to import unquine sky boxes? I am a tad ignorant about the map side of things
@The AI wrote:
I have a map question: is it possible to use glowmaped textures on scorched maps?
Don’t think so.
Also, is it possible to import unquine sky boxes? I am a tad ignorant about the map side of things
What do you mean by sky boxes?
sky boxes are a cube-mapped hemisphere wich represent panoramas in 180° with all the surround/sky
atm scorched only supports flat sky layer, you notice it at the horizont point or by watching the clouds moving like a rolling film on a flat surface
skyboxes are like standard by usage format for sky/panormas in 3d apps
hmmm, then would it be possible to change/edit the sky layer?
just thought of something, would it be possible to add new sky/roof types via force-ware (aka script extender thingy) and blugdeon scorched into doing it?
scorched lacks of a proper flexible scripting engine, when/if i’ll have a month of free time 😛 , i’ll look @ the lua engine wich is de facto the most used for games because of it’s simplicty & speed
about the sky layer, check the wiki:
for the moving clouds
for the static background behind them
thanks, I will have to mess with that, I might be able to get some screens up of some (two) of the maps I made, they aren’t much, but I came upon them randomly.
I am still wishing for a s3dse though 😀
can you post a 40.1 beta?
I have not gathered enough resources to commit to a full beta yet.
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