This topic contains 194 replies, has 0 voices, and was last updated by  The AI 9 years, 10 months ago.

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  • #5488

    The AI
    Participant

    Low all, this post is about the mod I am working on, negetivity (neg for short) is losely based upon a book concept I got bouncing around my head, the main focus is four sides, light, shadow, nought (complete nothingness), and gvral (absolute matter). I am not XML savy and this mod is pre-alpha, but I figured that I might as well give a shout about it, if you got a concept or advice, holler, any and all will help.

    #41765

    Deathstryker
    Participant

    Welcome to the Scorched 3D forums.

    Wish you luck on the Mod.

    #41766

    The AI
    Participant

    thanks, I figured that I might as well get this on the forums, instead of poking thrax at all hours of the day with “can this work” or “if I do this”. hopefully I wil be able to get this some where, nothin’ like a baptism by fire

    #41767

    FREAK
    Participant

    You can poke me!

    I will be glad to help!

    Overload me with questions!

    I will be glad to help!

    Ask me how to fire!

    I will be glad to help!

    Shoot me with a baby missile!

    I will be glad to shot you with my nuke!

    #41768

    The AI
    Participant

    heh thanks freak, the amount of replies I’ve gotten in the last twelve minutes shows alot, getting down to the mod itself, I have been wondering; for a melee weapon (swars saber like) it is done with a laser, the problem is, how would I use a dirrerent mesh (some of my terminology is TES4, so) I know that some weaps like the BFG (merg) are done different, but I have no clue how.

    #41769

    Brain Damage
    Participant

    lasers are an hardcoded mesh

    to have a more “customizable” effect, you could try to recreate a smilar shape with explosions

    create a weapon who translates & places small explosions are regular distance using weaponexplosion & weapontranslate

    if the gap between explosions is much smaller than the explosion radius, it will resemble a rod

    remember to put such thing in a repear loop to prevent the explosion fading to make the rod to disappear

    #41770

    Thrax
    Participant

    @Brain Damage wrote:

    lasers are an hardcoded mesh
    to have a more “customizable” effect, you could try to recreate
    a smilar shape with explosions
    create a weapon who translates & places small explosions are
    regular distance using weaponexplosion & weapontranslate
    if the gap between explosions is much smaller than the explosion
    radius, it will resemble a rod
    remember to put such thing in a repear loop to prevent the
    explosion fading to make the rod to disappear

    ie.. Fusion-beam.

    Weapons that are Pulse lasers like the BFG etc, are a small piece of laser
    stepped along by a series of translates.. in a smooth enough stream that
    they look like one flowing object.

    overlapping several sizes of lasers can simulate a more ovoid shaped
    pulse, but i’ve found that also raises the resources needed by a lot for
    each layer.

    #41771

    doom
    Participant

    I suggest renaming any (but not all) weapons you import into it. redoing the icon colors is also good.

    #41772

    The AI
    Participant

    thanks for the explane BD and thrax, a set of explosions would give the effect of a melee weapon, and it is apparent that it will have to do, but it might be a tad hard to form a khukuri with explosions 🙂 on your comment doom, I made no reference to using any weapons from other mods, I was merely using an example.

    #41773

    The AI
    Participant

    just a small update, after poking thrax some, I had an idea for a weapon (that I am making). it is a low flying electrical storm, figured I should say something about it, also I have made a ice storm sorta thing, also, having I had a large “doh” moment two minutes ago, instead of trying to build a blade out of explosions, I could just make a explosion, you don’t need to tell a blades tang in game, so I am wraping my head (and MSpaint) around that today, I am also begining to quest for some models for tanks and such, but only starting,

    #41774

    Thrax
    Participant

    @The AI wrote:

    I am also begining to quest for some models for
    tanks and such, but only starting,

    There are many members here that are masters of
    modeling, it’s possible they have a few cast-offs that
    would be wicked if put to good use.

    What sort of projectile models, placements, or tanks
    would you have in mind?

    #41775

    doom
    Participant

    I could use some demonic projectiles.

    #41776

    The AI
    Participant

    well, my main thing is tanks, it would seem odd for a pelican to be using the hand of god. the models for light and shadow are pretty simple, but for nought and gvral, they are concepts of my own. But I might as well give a description, for nought I was thinking something done like the gost tank from classic (but not the gost tank from classic) done in a psudo humaniod shape. For gvral my ideas are a tad more abstract, mainly along the lines of a non humanoid, big sorta organic looking creature. oh also (I just remembered) I am looking to do a scale of models, so with shadow for example, it would be: darkling, halfling, desendant, demon, lesser aspect, greater aspect. For projectiles, my ideas are coming as I make the weapons, but things like: hooks, shapes of flame (hands and such), a new roller (something smaller), long body projectiles (spears of nought), spheres (gray matter) and so on

    #41777

    The AI
    Participant

    just to note, I got a new PC so I am still sorting out files. Oh and freak, I heard say that you do stuff with sound, do tell 😀

    #41778

    FREAK
    Participant

    You bet!

    You need a sound I make you that sound…

    Gimme a list of sounds you need or may need…

    Note-Please realize that sounds are very hard to make…

    It may take some time before I get you one.

    But don’t worry…

    You will get it!

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