This topic contains 11 replies, has 0 voices, and was last updated by  doom 10 years, 4 months ago.

  • Author
    Posts
  • #5552

    doom
    Participant

    I’d like to see napalm proof shields.

    #42376

    BOY
    Participant

    This is not quite the same idea, I’m splitting this to a new idea. It would be a nice feature.

    #42377

    Brain Damage
    Participant

    by napalm-proof, you mean that naplam shouldn’t be able to flow inside them, or that they should have a sort of “invincibilty” to napalm?

    sorry to hijack this thread, but it reminded me that i would like to see a tag for projectiles to let them pass trought shields without harming them.

    #42378

    doom
    Participant

    I mean’t a special tag like laser proof, except with napalm.

    #42379

    cbx550f
    Participant

    Not a bad idea…

    #42380

    FREAK
    Participant

    Wow I really like this idea…

    #42381

    Deathbal
    Participant

    What else is napalm good for? It doesn’t work under water as it is. And for the most part, only hot napalm goes through shields to kill an opponent. Unless you are in a hole.

    #42382

    KTM Rider
    Participant

    The AI and I were just talking about something like this.

    To take is a step further, it would be neat to see the opposite side of the spectrum, also. Lets say there is a Flame Shield, which protects the users from flame/fire based weapons. Since the (in my mind) opposite of fire is snow/ice, it would have a weakness to Snow/ice weapons. Now, I’m more talking about Merge Mod, seeing its array of ice weapons, but the concept should be the same….

    AI’s and my conversation actually stemmed from talking about the reaction of the map type and the weapon. I.E. a flame based weapon works better on a volcanic sort of map, and an ice weapon works better on a winter map.

    Just thought I’d throw those two ideas out.

    #42383

    Thrax
    Participant

    @deathbal wrote:

    What else is napalm good for? It doesn’t work under water as it is. And for the most part, only hot napalm goes through shields to kill an opponent. Unless you are in a hole.

    the Default mod has none, just as it has no usefull lasers… but other mods certainly do.
    Laserproof was added for the capacity to expand design.
    Shields already repel rollers by the bounceing-ball effects,
    Repel Hogs with the Force-factor,
    Repel over-head shots with the Mag-factor…

    Napalm resistance is about the only thing left, so might as well add that capacity too.
    Heat damage can be turned off just as easily as laser damage, or variants of..

    #42384

    doom
    Participant

    @deathbal wrote:

    What else is napalm good for?

    shields that protects against napalm only.

    #42385

    dexterschumi
    Participant

    Who the heck uses it anyways!!!when we have funks and rollers!!

    #42386

    jdog
    Participant

    This idea is in the TODO list under Bobirov list of ideas.

    Just have to copy and paste the link into your browser.

    #42387

    doom
    Participant

    @dexterschumi wrote:

    Who the heck uses it anyways!!!when we have funks and rollers!!

    That is the dumbest thing I’ve ever heard! 😆 😛 😯

Viewing 13 posts - 1 through 13 (of 13 total)

You must be logged in to reply to this topic.