This topic contains 48 replies, has 0 voices, and was last updated by  .–.ShoCkwaVe.–. 5 years, 2 months ago.

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  • #41192

    Hiob
    Participant

    After using fuel

    #41193

    Thrax
    Participant

    @hiob wrote:

    Ion Cannon is new and looks damn nice and it works
    really like no other weapon before.
    It combines Laser-, Collision- and Explosiondamage and the beam
    increases between in range and damage and then decreases again.

    I had to steal those mines, it’s nice to trap someone. So one more
    reason to use fuel, though it’s sometimes risky to escape the minefield.

    Yes, i had been keeping the laser component out of the
    Swars Ion-Cannon untill the updated laserproof shield
    code was released.

    and, yes. Mines are cool, the self-replicating part was a funny
    twist i made to keep players scared of them. i only made them
    split 3 times due to the extreme lag created when hundreds are
    spawned and detonated at the same time.

    if you are planning to add the rest of the weapons from
    ScorchWars mod, I’d like to know so that I can start working
    on more unique designs.

    #41194

    Hiob
    Participant

    My Ion Cannon has nothing to do with your Ion Cannon
    It’s more like the Ion Cannon from Command & Conquer

    #41195

    Thrax
    Participant

    @hiob wrote:

    My Ion Cannon has nothing to do with your Ion Cannon
    It’s more like the Ion Cannon from Command & Conquer

    ah, cool.
    in that case, cary-on 😀

    There’s nothing against using an existing weapons theory or design,
    and nearly unlimited number of combinations to play with.
    Sort of how there’s a “machine gun” in most mods, each with a different
    method.

    I’m always looking for new player-ideas to make thing’s from; they think
    up some amazing things. It’s fun to solve the mystery of how to build it.

    #41196

    Hiob
    Participant

    The Tanktype with 80 hp should work now always.
    I’ve made 2 small weapons only available to that tanktype, any other option wasn’t working due to some bug.

    #41197

    doom
    Participant

    how do you do that?

    #41198

    FREAK
    Participant

    Hmm 800 power max…

    2 weapons?

    Hmm…

    Sounds a bit of balance.

    Maybe you should increase the health just a bit more.

    #41199

    Hiob
    Participant

    Download the mod Doom
    Well I haven’t tested it much yet, but it seems the tanktype is maybe too strong atm. The bot that got that tanktype is winning very often the game against the other bot. For example, 1 minute ago that bot has won a game against the other bot with 771 to 379 points.

    #41200

    doom
    Participant

    I meant the whole weapons things how some tanks can use some weapons and other tanks can’t. and now do you make a tank start with a non-infinite weapon?

    #41201

    FREAK
    Participant

    umm thats easy.

    use the “startingnumber” tag silly.

    Set the number to -1 (infinite) or x (value u set it to)

    #41202

    doom
    Participant

    I meant for a specific tank type.

    #41203

    FREAK
    Participant

    Just download this mod and look for yourself.

    Its really not hard to find out man.

    #41204

    doom
    Participant

    I have every mod.

    #41205

    Thrax
    Participant

    @doom wrote:

    I have every mod.

    Hardly… i’ve got 25 mods in my globalmods .. besides the Apoc..

    only a few of them are on the public list.. some are still in
    development and not released yet.

    #41206

    doom
    Participant

    I meant every publicly available mod.

    and could you list them? I didn’t know there were that many.

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