This topic contains 48 replies, has 0 voices, and was last updated by  .–.ShoCkwaVe.–. 5 years, 2 months ago.

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  • #5427

    Hiob
    Participant

    I’ve opened a server for my first Mod.
    The name of that Mod is “Darkness”
    IP: 84.56.214.119:27270

    Please test it.
    The mod is 31 MBs big, cuz I got 3 Scorchwars-Maps included.

    These numbers should help while testing some:

    (100/100/80%)
    = (100 Damage/100 Colldmg/80% Moneyreward)

    For some superweapons that damage is estimated.
    Downloadspeed is atm quite limited (25 Kb/s)
    I need some speed for working, sorry

    1. Changed many graphics
    2. Atm many old weapons that you know already
    3. Here the list of new weapons:
    Acid Sting, Napalm Lance, Plasma Lance, Fusion Beam,
    AP Missile, Shield Breaker, Fire Climber, Cleaving MIRV,
    Nuke MIRV, Kinetic Missile, Laser-Guided Airstrike
    Guided Chaos, Nice Surprise & EMP Spike
    4. Strong changed weapons:
    Olympus Mons, Blink Device
    5. Many minor changings

    #41163

    Thrax
    Participant

    @hiob wrote:

    I’ve opened a server for my first Mod.
    The name of that Mod is “Darkness”
    IP: 84.56.214.119:27270
    The mod is 91 MBs big, cuz I got Scorchwars-Maps included.

    You may wish to correct that. Since the Scorch-Wars maps were theme
    based, they take up more resources than most players desire for
    standard play.

    heh.. it’s the exact same size that FREAK’s first mod attempt was. i’m
    guessing, like many beginning modders, you copied the contents of every
    mod you had.. into one folder?
    Most of the files from all the other mods are redundant. If you don’t have
    them all connected, they are simply dead-weight.

    #41164

    Hiob
    Participant

    There aren’t so many redundant files…
    Before I cleaned my wav-folder, the size had been 135 MBs…

    Some weapons are senseless on Scorchwar-Maps, some are more useful on Scorchwar-Maps and the old maps are boring…

    #41165

    FREAK
    Participant

    Actually it was only 22 mbs…

    O well lol.

    My suggestion to you is to start all over again.

    Leave the old folder there and copy ONLY THE THINGS YOU NEED!

    O and just to let you know, you don’t need ANY Apoc files in there…

    #41166

    Hiob
    Participant

    I’ve removed most of the apoc-files, maybe I could get 20 MBs less space if I’d reference the scorchwars-folder…

    #41167

    Thrax
    Participant

    @hiob wrote:

    I’ve removed most of the apoc-files, maybe I could get
    20 MBs less space if I’d reference the scorchwars-folder…

    While creating a mod by dumping all the other mods together is
    technically “valid”, and has been done before partially, a lot of
    the thrill of each mod, is that they are special and different from
    eachother.

    While merge was originally made by using small parts of an older JDog,
    and the pre-“Toy Box” Test-mod, it did not take away from each one’s
    individuality. Both of them have since been improved, expanded much
    more, and kept unique in thier ideas. Merge itself has also since grown
    to include less of the component mods and more of my own designs,
    making it less than 1/3 each of Jdog or Testmod.

    Many players have not played any form of mod, due to some sort
    of fear of leaving thier comfort-zone. It would be extremely slim
    for more than a tenth of them to have tried Swars in the spirit in
    which it was intended.

    #41168

    cbx550f
    Participant

    @hiob wrote:

    I’ve removed most of the apoc-files, maybe I could get 20 MBs less space if I’d reference the scorchwars-folder…

    On this note: I’d say feel free to reference the Apoc files from the pre-packaged directory in data/globalmods, but I would recommend that you not reference other mods, as then you have to assume that people have them, and also, they might change.

    I haven’t tried this, nor any of the other new mods (and even some of the older ones!) yet – one of these days I’ll get them all and have a “Scorched Mods” day playing with my son and try them all out. 🙂

    Freak’s suggestion to start clean is a good one, I think. The easiest way to learn is to copy stuff from others and modify/add etc., but I know (from personal experience) that it tends to lead to a bloated mod. If you start fresh, writing new landscape.xml etc files, you’ll likely find more than a few things that you included that you didn’t need to, and also learn a ton.

    Good to see more modders – keep it up! 😀

    cbx

    #41169

    FREAK
    Participant

    Freak’s suggestion to start clean is a good one, I think. The easiest way to learn is to copy stuff from others and modify/add etc., but I know (from personal experience) that it tends to lead to a bloated mod. If you start fresh, writing new landscape.xml etc files, you’ll likely find more than a few things that you included that you didn’t need to, and also learn a ton.

    Yeah I heard this guy was pretty smart too.

    😀

    #41170

    Hiob
    Participant

    name armslevel description bundlesize cost dmg/cost % hit target
    Auto Defense9 1 300
    Parachute 10 2 1000
    Battery 10 4 1000 -0,4
    Fuel 10 20 1500
    Nitro 7 20 3000
    Light Armor10 Cap 25 Cdmg 10 1 500 -0,5
    Heavy Armor9 Cap 50 Cdmg 10 1 1500 -0,33
    Mirror Shield10 Cap 5 CDmg 5 1 1500 -0,01
    Umbrella 9 Cap 50 CDmg 50 1 2000 -0,5
    Shield 8 Cap150 CDmg 10 1 3500 -0,43
    Heavy Shield7 Cap 200 CDmg 10 1 6000 -0,33
    Ultra Shield 6 Cap 250 CDmg 10 1 10000 -0,25
    Force Shield 8 Cap 100 CDmg 15 1 3500 -0,86
    Hv Frc Shield 6 Cap 150 Cdmg 15 1 6000 -0,83
    Godly Shield 5 Cap 500 CDmg 8 1 22000 -0,23
    Devil’s Shield 4 Cap 800 CDmg 7 1 30000 -0,28
    Mag Deflect 8 Cap 125 CDmg Timed1 2500
    Heavy Mag 6 Cap 200 CDmg Timed1 9000
    Invuln Dev 1 1 95000 -1,47
    X Tracer 10 5 500
    Baby Missile10 (80/100/100%) 0 10%
    Missile 9 (100/100/90%) 5 1000 10 15%
    MOAB 9 (99/100/90%) 2 2000 2 20%
    AP Missile 8 (180/100/80%) 1 1750 1,6 15%
    Shield Breaker 8 (25/300/80%) 1 2500 1,3 5%
    Gun fire 7 (0-675/0-675/70%) 1 3200 2 25%
    Drill Missile 7 (600/420/70%) 1 4500 2,25 10%
    Kinetic Missile 9 (50/100/90%) 5 1000 7,5 10%
    Kinetic Nuke 6 (250/100/60%) 1 6000 0,58 15%
    Bunker Buster5 1 13000 0,7 20%
    Baby Nuke 8 (100/100/80%) 1 1500 1,33 20%
    Nuke 7(100/133/70%) 1 5000 0,46 25%
    Fatman 6 (100/166/60%) 1 7000 0,38 30%
    Tsar Bomba5 (300/500/40%) 1 17000 0,47 35%
    Everyway Shot5(20×100/20×100/50%)1 10000 4 30%
    Self Destruct 3 1 6000 100%
    EMP Missile 9(20/400/90%) 1 5000 0,84 20%
    EMP Spike 8 (4/70000/80%) 1 9000 78 5%
    Shotgun 10(120/150/100%) 5 1000 13,5 10%
    M2 Machinegun 9(120/165/90%) 1 500 5,7 5%
    Sniper Rifle 8 (150/200/80%) 1 1500 2,33 5%
    Frag Grenade 8 (320/200/80%) 2 3000 3,47 15%
    EMP Grenade10(20/220/100%) 2 3000 1,6 15%
    Gas Grenade 5 1 10000 35%
    Spread MIRV 7(5×100/5×100/70%)2 5000 2 15%
    MIRV 7 (5×100/5×100/70%) 2 5000 2 30%
    Mega MIRV 6 (5×100/5×100/60%)1 8000 1,25 40%
    Cleaving MIRV 5 (39×100/39×100/50%)1 12000 6,5 60%
    Nuke MIRV 1(11000+/15200/10%)1 60000 4,37 90%
    Sprinkler 6 (300+/164+/60%) 1 7500 0,62 40%
    Death’s Head 3 (2500/2000/30%)1 20000 1 40%
    Apocalypse 1 (40000+/40000+/10%)1 50000 16 70%
    Strange Love 0 (80000/80000/0%)1 150000 10,7 95%
    Heavens Fury 1 1 180000 99%
    Funky Bomb 5 (1000/1000/50%) 1 10000 2 20%
    The Travolta 3 (15000/15000/30%)1 40000 7,5 40%
    Hornet Nest 2 (3000/3000/20%) 1 30000 2 80%
    Baby Napalm10 (180/100/100%) 5 1000 14 15%
    Flame Thrower 8 (150/200/80%) 2 4000 1,75 20%
    Napalm 7 (200/100/70%) 2 6000 1 20%
    Napalm MIRV 6 (400/5×100/60%)1 8000 1,13 40%
    Napalm S-MIRV 6(400/5×100/60%)1 8000 1,13 30%
    Fire Ants 3 (400/100/30%) 1 10000 0,5 20%
    Napalm Blast 5 (400/100/50%) 1 10000 0,5 30%
    Fire Storm 5 (600/100/60%) 1 10000 0,7 35%
    Hell Storm 4 (400/100/40%) 1 12000 0,42 35%
    H.I.A.H.B 2(1400/0/20%) 1 35000 0,4 45%
    Acid Blast 8 2 3000 20%
    Acid Splash 5 (400/0/50%) 1 10000 30%
    Acid Rain 5 (400/0/50%) 1 8000 15%
    Riot Bomb 10 15%
    Riot Blast 9 2 700 90%
    Hvy Riot Bomb 9 1 1000 20%
    Riot Drill 6 1 2000 20%
    Digger 9 1 1500
    Bottomless Pit 7 1 1500 30%
    Landscaper 5 1 5000 30%
    Dirt Clod 10 10%
    Dirt Ball 10 2 2000 15%
    Wall Of Dirt 10 1 2500 80%
    Dirt Shield 8 1 4000 90%
    Instamountain 6 1 8000 35%
    Small Meteor 7 (200/100/70%) 1 5000 0,6 20%
    Mega Meteor 5 (300/100/50%) 1 10000 0,4 30%
    Meteor Shower 1 (2000+/1000+/0%)1 40000 0,75 75%
    Volcano 3 (1400/100/30%) 1 30000 0,5 45%
    Olympus Mons 2 1 82000 80%
    Earthquake 2 1 50000 1%
    Leap Frog 8 (500/5×100/80%) 2 4000 2,5 20%
    Bunny Bomb 6 (20×100/20×100/60%)1 12000 3,33 35%
    Baby Roller 8 (500/100/80%) 2 4000 1,5 15%
    Roller Pit 6 (1000/84/60%) 1 9000 1,2 25%
    Atomic Roller 5 (1000/100/50%) 1 12000 0,92 30%
    Inferno Roller 4 (1500/150/40%) 1 18000 0,92 40%
    Baby Sandhog 7 (300/100/70%) 1 3000 1,33 15%
    Sandhog 6 (600/100/60%) 1 6000 1 20%
    Arcball Lightning 6 (700/100/60%)1 9000 0,89 30%
    Lightning Bolts 7 1 6000 25%
    Chain Lightning 4 (300/100/40%) 1 10000 0,4 70%
    Shockwave 4 (3000/100/40%) 1 20000 1,55 40%
    Evil Smiley 4 (9200/5×100/40%) 1 36000 2,7 65%
    Lightning Storm 3 1 27000 1%
    Power Grid 4 (500/100/40%) 1 28000 2,14 90%
    Fork Lightning 2 1 40000 80%
    Pen Laser 10 Min 5, Max 25 (25/1/100%) 5%
    Laser 10 Min 25 Max 50 (50/1/100%)2 3000 0,25 5%
    Heavy Laser 8 Min 50 Max 100 (100/1/80%)1 4000 0,19 5%
    Laser Cannon7 Min75 Max 150 (150/3/70%)1 6000 0,17 5%
    Gauss Cannon5 (600/6×100/50%) 1 10000 0,6 10%
    Plasma Torpedo 5(2×200/2×25/50%) 1 8000 0,56 25%
    Photon Torpedo 2 (90/1500/20%) 1 20000 0,8 20%
    Fire Climber 5 1 14000 35%
    Orbital Assault 4(10×100/10×100/40%)1 11500 1,74 20%
    Lsr-Gd Airstrike 5(870/480/50%)1 24000 0,56 100%
    Sat. Strike 2 (20×100/20×100/20%)1 50000 0,8 25%
    Teleporter 10 1 8000 1%
    Transporter 10 1 16000 100%
    Chaos Device 10 1 20000 -0,075 1%
    Ice Missile 8 (350/100/80%) 1 3500 1,29 10%
    Ice Machine 5 (700/540/50%) 1 8000 1,55 25%
    Avalanche 4 (900/0/40%) 1 17000 0,53 25%
    Snowstorm 3 (3000/20000/30%) 1 25000 9,2 35%
    Homing Missile 7 (180/600/70%) 1 5000 1,56 60%
    Guided Chaos5(325-12000/325-4500/50%) 17000 4,7 85%
    Plasma Blast 2(800/0/20%) 1 35000 0,29 95%
    Acid Sting 5 (700/300/50%) 1 10000 1 60%
    Napalm Lance 4 (1400/8000/40%) 1 15000 6,27 50%
    Fusion Beam 3 (4000/5000/30%) 1 26000 3,46 40%
    Plasma Lance 2 (20000/20000/20%) 1 32000 12,5 70%
    Last Chance 10 1 5000
    Nice Surprise 9(0-80000/0-80000/90%)1 11000 72,73 5%

    Some values are estimated!

    #41171

    doom
    Participant

    the mod is AWSOME! just need to udjust the graphics and rename the weapons not by you. (you too freak) and I suggest you keep one or two themes to it.

    #41172

    Thrax
    Participant

    Approval from doom…

    I think that speaks for itself….

    ripping off all mods without any permission and jamming them
    into one bloated version,
    Somehow, the irony of it all doesn’t surprise me.

    #41173

    jdog
    Participant

    I see a few of mine in there.

    Nice to know some of my weapons are liked that much

    #41174

    doom
    Participant

    @thrax wrote:

    Approval from doom…

    I think that speaks for itself….

    ripping off all mods without any permission and jamming them
    into one bloated version,
    Somehow, the irony of it all doesn’t surprise me.

    um… was that an isult?

    #41175

    FREAK
    Participant

    Yeah what Thrax said.

    I love how you tell me that my mod isn’t good enough and it needs all kinds of crap in it.

    Whats even worse is that this is a person who rips of other peoples mods and doesn’t even know how to script a simple xlm.

    My suggestion to you is to just keep quiet if you don’t want to be insulted…



    Back on topic…

    This is like Thrax’s merge mod!

    This should be very cool.

    Good to see more modders in the scorched 3d community!

    #41176

    Thrax
    Participant

    @~FREAK~ wrote:

    This is like Thrax’s merge mod!
    This should be very cool.
    Good to see more modders in the scorched 3d community!

    fine… doom, i appologize for saying that your opinion was invalid.

    and..

    it’s not just ‘like’ Merge..
    it “is” merge.. + swars + Apoc + who knows..

    it’s not that i don’t want new unique mods made, rather the opposite entirely!

    When I, Picci, Inductive-one, FREAK, Dire, BOY, Daniel Bowman, and
    many others first started making mods; we talked to other modders,
    asked them permission to use thier content, gave credit to the other
    authors, and learned eventually to design weapons, landscapes, and
    models of our own.

    while technically changing the numbers of a weapons damage
    is “modding”, it’s not really creating something special or unique.
    Modding is a lot more than stuffing more into a wrapper than the next guy,
    it’s using your imagination to rework existing theories into new forms.

    Hiob has compiled a mod from existing components, True.
    But he’s also made them function. he’s learned how to mesh landscapes
    in, and how to make weapons from different sources work without pieces
    missing.
    Without having to list his entire arsonal, it’s apparent that it’s got potential.

    Hiob, Continue modding…
    Trim out whatever you can to keep it efficient, the current size is very
    daunting to any downloader.
    And lastly.. Keep learning. Use what you already see in the weapon
    code,.. To begin making all-new weapon designs. The options in the
    works for next release, will enable whole new concepts.

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