This topic contains 10 replies, has 0 voices, and was last updated by  jdog 12 years, 8 months ago.

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  • #3057

    jdog
    Participant

    I know most of what I need to do but have some questions as to how if it will work.

    I’m making a bomb, on impact will not deform terrain, at first, has a very large blast radius but no visible explosion.

    My question is it possible to have a delayed deform on terrain?
    ………Will I have to use a subweapon for terrain defrom?

    How is blast radius deterimed and can I have an invisible explosion that causes damage?

    #14713

    imported_gcamp
    Participant

    My question is it possible to have a delayed deform on terrain?

    Yes, use the WeaponDelayed primitive.

    ………Will I have to use a subweapon for terrain defrom?

    Don’t think so.

    How is blast radius deterimed and can I have an invisible explosion that causes damage?

    The size attribute in the WeaponExplosion determines it. I think having “none” as the texture type will make an invisible excplosion.

    Have a look at the apoc mod for more details.

    #14714

    jdog
    Participant

    @gcamp wrote:

    Yes, use the WeaponDelayed primitive.

    I can’t find any use of that primitive, even in apoc..

    The size attribute in the WeaponExplosion determines it. I think having “none” as the texture type will make an invisible explosion.

    How can I have a larger terrian deform area than explosion area?

    I’m tring to make a black hole type weapon, the impact of the bomb creates a wrap speed, invisible, explosion area, and then the larger terrain deform is from it folding in on itself.

    #14715

    jdog
    Participant

    Nver mind the last questions I’ve solved the delayed weapon problem but now I’m running in to another problem.
    As you can see I have a square blast area, instead of a round one like a normal blast area.

    Here is the code I’m using for the weapon.


    Blackhole
    Creates a micro-singularity that destroys
    everything in its radius.

    dhead.bmp
    150000
    1
    0
    shoot/medium.wav
    2 roller.ase
    black.bmp
    Blackhole
    0

    Blackhole
    0
    0

    Blackhole
    0

    Blackhole
    0
    2

    Blackhole
    0


    0.0
    down
    100 < -size of black hole->
    none
    none< -need sound here for blackhole collape-->



    Blackhole
    0


    1.2
    none
    150 < -area of blackhole explosion->
    2.0
    none
    explosions/thunder.wav




    Yes I know I have comments in the code, that is to inform people of what I am doing. I am including the code in text form for those who know how to use it and would like to see this work. It isn’t perfect but it is a start of a cool weapon.

    #14716

    imported_gcamp
    Participant

    Ah yes, 50 is the current maximum size for explosions.

    #14717

    jdog
    Participant

    @gcamp wrote:

    Ah yes, 50 is the current maximum size for explosions.

    Explains why 100 gives a square hole. Maybe a double delay would work better for now.

    anyone got a good sound for a blackhole collapsing on itself?

    #14718

    jdog
    Participant

    One other thing, I had buildings floating on nothing for some reason. This happens after the big hole/

    #14719

    DeVice
    Participant

    @jdog wrote:

    anyone got a good sound for a blackhole collapsing on itself?

    Next time i experience that, i’ll record the sound for you :]

    Perhaps use a vacuum cleaner sound, lowering the pitch (sorry not sure on the word, i meant make it sound more a bass thing).

    Or if yeh really wanna get humorous, a toilet flush 🙂

    #14720

    jdog
    Participant

    lol, I think the big square is enough humor especially with floating building.

    I’ll just have to look for something interestint. 😉

    Maybe once I have enough weapons together I put out a mod pack.

    #14721

    Apollo Tangent
    Participant
    #14722

    jdog
    Participant

    thanks apollo.

    Now the blackhole shall live and everyone else shall die, muwwwhahaha 😈

    #14723

    jdog
    Participant

    Is this possible yet…
    1. To have napalm deform terrain as it burns?
    2. When a weapon destories a tank(tank’s life< =0), not have a tank explosion, or is this the same as using this,
    none for the weapon explosion?

    I was wanting to make a weapon that will not let a tank explode when destoried(no terrain deform, just make it dissappear and no random weapons either. Something you could use when a tank is to close to destory it because you could take yourself out too. If this not possible for a long time it would be easier to bury a tank than have a delayed sandhog attack.

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