okay, I thought I would try and make a weapon that fires 3 projectiles at different angles of trajectory when fired. So I started off saying
then I proceeded to put in the bundlesize and name and whatnot. Then I proceeded with the subweapons, making them all missiles. However I cannot seem to get this to work. I do not know where to stick in the collision actions :(. I just need a little help that is all.
oh btw Raptor. When I opened up accessories from the Raptor mod, I couldn’t understand it cause it is bunched and jumbled. I was trying to see how I could use ur freeze textures cause I was messing around with some ideas.
I just thought Id ask if that would be okay if I could use them, and if so, when I goto use the weapon how do I alter it from napalm to freeze? Do I have to move some textures into my mod folder or?
oh btw Raptor. When I opened up accessories from the Raptor mod, I couldn’t understand it cause it is bunched and jumbled.
The mod upload system changes carriage returns to the unix format, which notepad (and possibly other editors) does not understand. Try opening the files in wordpad or another editor like Crimson Editor or something. Should look fine then.
for change napalm texture:
*first have the bmp for it
='WeaponNapalm'> Hot napalm 5 8.0 2.0 0.1 2.0 1.0 2 5 flames //here is the name of texture you want,you name it in textureset.xml explosions/napalm.wav//the sound that the napalm make when its activated
*then open textureset.xml
you will find
//here you give a name to your texture textures/flame/ice01.bmp//here you give it the direction of every bmp for your texture textures/flame/ice02.bmp textures/flame/ice03.bmp textures/flame/ice04.bmp textures/flame/ice05.bmp textures/flame/ice06.bmp
*then test it and see if you are happy whit the results
and thats the way for make napalm have new texture