This topic contains 4 replies, has 0 voices, and was last updated by  R@p7oR 12 years, 11 months ago.

  • Author
    Posts
  • #2989

    Anonymous
    Participant

    okay, I thought I would try and make a weapon that fires 3 projectiles at different angles of trajectory when fired. So I started off saying

    then I proceeded to put in the bundlesize and name and whatnot. Then I proceeded with the subweapons, making them all missiles. However I cannot seem to get this to work. I do not know where to stick in the collision actions :(. I just need a little help that is all.

    #14326

    R@p7oR
    Participant

    if you look at accesories.xml you will see at the bottom examples of the new tags,and there is one of the thing you want make.
    if you are lazy to search it i wonna put it for you


    Redirect Test
    Shoots 3 projectiles at different
    vertical angles

    mirv.bmp
    1000
    1
    7

    Redirect Test
    7
    5

    Redirect Test
    7
    1.0
    down
    3exp00
    explosions/small.wav



    Redirect Test
    7
    false
    false
    0
    15

    Redirect Test
    7
    2.5
    fatman/fatman.txt

    Redirect Test
    7
    1.0
    down
    3
    exp00
    explosions/small.wav




    Redirect Test
    7
    false
    false
    0
    -15

    Redirect Test
    7
    2.5
    littleboy/littleboy.txt

    Redirect Test
    7
    1.0
    down
    3
    exp00
    explosions/small.wav




    Redirect Test
    7
    false
    false
    0
    0

    Redirect Test
    7
    2.5
    fatman/fatman.txt

    Redirect Test
    7
    1.0
    down
    3
    exp00
    explosions/small.wav



    #14327

    Anonymous
    Participant

    thnx alot man, I never actually saw those examples tell u just talked about them. That should answer alot of questions, I appreciate it.

    #14328

    Anonymous
    Participant

    oh btw Raptor. When I opened up accessories from the Raptor mod, I couldn’t understand it cause it is bunched and jumbled. I was trying to see how I could use ur freeze textures cause I was messing around with some ideas.

    I just thought Id ask if that would be okay if I could use them, and if so, when I goto use the weapon how do I alter it from napalm to freeze? Do I have to move some textures into my mod folder or?

    #14329

    Bobirov
    Participant

    @Saddistic Fungus wrote:

    oh btw Raptor. When I opened up accessories from the Raptor mod, I couldn’t understand it cause it is bunched and jumbled.

    The mod upload system changes carriage returns to the unix format, which notepad (and possibly other editors) does not understand. Try opening the files in wordpad or another editor like Crimson Editor or something. Should look fine then.

    #14330

    R@p7oR
    Participant

    for change napalm texture:
    *first have the bmp for it
    *then in

      ='WeaponNapalm'>
    Hot napalm
    5
    8.0
    2.0
    0.1
    2.0
    1.0
    2
    5
    flames //here is the name of texture you want,you name it in textureset.xml
    explosions/napalm.wav//the sound that the napalm make when its activated

    *then open textureset.xml
    you will find

    //here you give a name to your texture
    textures/flame/ice01.bmp//here you give it the direction of every bmp for your texture
    textures/flame/ice02.bmp
    textures/flame/ice03.bmp
    textures/flame/ice04.bmp
    textures/flame/ice05.bmp
    textures/flame/ice06.bmp

    *then test it and see if you are happy whit the results

    and thats the way for make napalm have new texture

Viewing 6 posts - 1 through 6 (of 6 total)

You must be logged in to reply to this topic.