This topic contains 88 replies, has 0 voices, and was last updated by  dipalina 7 years, 10 months ago.

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  • #9629

    imported_gcamp
    Participant

    Thanks, should be fixed now.

    #9630

    Anonymous
    Participant

    I got it to compile on two different macs running 10.3.3, but I had to modify the instructions a bit to pull it off.

    First get scorched 3d from CVS.

    This is from the “COMPILING” doc in the current scorched source tree:

    The following fink packages must be compiled from source:
    ‘fink install XXX’ sdl, sdl-mixer, sdl-net

    Nix this one. Download the above sdl packages and install them from source.
    http://www.libsdl.org/download-1.2.php
    http://www.libsdl.org/projects/SDL_mixer/
    http://www.libsdl.org/projects/SDL_net/

    Install them in the above order, and all should be fine.

    Next, the wxgtk fink package must be built with a special patch. Do the following:

    0) fink fetch wxgtk

    1)
    cp scorched/osx/wxgtk.info /sw/fink/dists/unstable/main/finkinfo/x11
    cp scorched/osx/wxgtk.patch /sw/fink/dists/unstable/main/finkinfo/x11

    2) fink rebuild wxgtk

    This is almost there, but you need to run the command ‘fink install wxgtk’ to complete the process (I’m using the latest fink).

    Now all should be well to do the next step after you cd into the scorch source tree directory:

    1) chmod +x autogen.sh
    2) ./autogen.sh
    3) make
    (on some systems build times can be reduced by using the -j4
    flag for make)
    4) sudo make install

    If this fails with a sdl error, (and you’re using bash) add this line to your ~/.bash_profile

    SDL_CONFIG=/usr/local/bin/sdl-config;export SDL_CONFIG

    You may need to run the ‘rehash’ command, and failing that, close the terminal and open it again.

    If you’ve installed the 36.x version of scorched available for download, there was a launcher for scorched3d that will still work, if you tweak it a bit.

    Find the launcher (default install /Applications), and show the package contents. Navigate to Contents > Resources > Scripts.

    Chmod the script “Scorched3d-launch.scpt” to 777 in the terminal, then open it in Script Editor.

    Find the lines that read “cd /usr/local/games/scorched3d/” and change them to “cd /usr/local/games/scorched3d/bin” That line should appear twice. Save. Launch.

    Some advice: Run the game full screen at a standard resolution. Otherwise the mouse won’t respond properly.

    That should be it. A little time consuming, but well worth the effort. I love the little trees!

    #9631

    Anonymous
    Participant
    #9632

    imported_gcamp
    Participant

    Update

    I have finaly got around to building an official Mac/Darwin port of Scorched3D version 37.1. Once its polished up a bit it will be released.

    #9633

    Anonymous
    Participant

    Wha..?

    The previous version I had (36.2) had a nice installer that worked. I downloaded the new version 37.2 and how do you get it to work? It’s just a folder with a bunch of files and when I double click the scorched 3d thing that looks like a terminal thing X11 opens and it doesn’t do anything.

    I’m running an iBook with 10.3.4, X11 installed. Developer tools aren’t, because those sods at apple don’t seem to give you the DevTools if you just buy a new comp. If needed I’m not DLing them as several hundred mb on a modem is suicide.

    Anyway, any help?

    #9634

    imported_gcamp
    Participant

    No you don’t need the development tools.

    See here for more info:
    http://www.scorched3d.co.uk/phpBB2/viewtopic.php?t=965

    #9635

    Anonymous
    Participant

    you should be able to get it off the cd…and use the compile info.

    #9636

    Anonymous
    Participant

    @shorty wrote:

    you should be able to get it off the cd…and use the compile info.

    Which CD would it be on? I have like a ton system CD’s: 3 Restore, 3 Install and the ‘Apple Hardware test’

    #9637

    KillerSpuds
    Participant

    Can you configure the keys on the OSX version?

    #9638

    imported_gcamp
    Participant

    @killerspuds wrote:

    Can you configure the keys on the OSX version?

    Yes you can. You need to edit the data/keys.xml file.

    #9639

    Anonymous
    Participant

    @gcamp wrote:

    @killerspuds wrote:

    Can you configure the keys on the OSX version?

    Yes you can. You need to edit the data/keys.xml file.

    Where is the data folder?

    (I’m not KillerSpuds.)

    #9640

    imported_gcamp
    Participant

    @anonymous wrote:

    @gcamp wrote:

    @killerspuds wrote:

    Can you configure the keys on the OSX version?

    Yes you can. You need to edit the data/keys.xml file.

    Where is the data folder?

    (I’m not KillerSpuds.)

    I think it is /usr/local/games/scorche3d/data

    or /usr/lib/games/scorched3d/data

    #9641

    Anonymous
    Participant

    Trying to build v38 on osx. I got all the sdl stuff squared away but it is complaining about opengl now. Any ideas how I get past this?

    checking for ranlib… ranlib
    checking for SDL… checking for sdl-config… /usr/local/bin/sdl-config
    checking for SDL – version >= 1.2.5… yes
    checking for SDL_mixer lib… yes
    checking for SDL_net lib… yes
    checking for beer in -lfridge… no
    Warning: No beer found in fridge!
    We highly suggest that you rectify this situation immediately.
    checking for OpenGL support… no
    configure: error: *** Can’t find the OpenGL library Try: http://www.opengl.org

    #9642

    imported_gcamp
    Participant

    I’ve made an official osx port. It is now available in the download area.

    #9643

    jdog
    Participant

    @magdalene wrote:

    xenical – http://www.somelamesite.com

    DO NOT SPAM LIKE THAT!


    Note from DeVice : edited the spammer link to defeat his goal.

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