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    If you do enough damage so that a tank is placed on 0hp it won’t die. Rather, it will just sit there with 0 firing power and 0 health.

    Logically, a tank should die when it has no health, ne?



    Most of us figured that the tank is mostly dead, but not all the way dead.

    I haven’t looked at the source code, but perhaps health is a floating point number that is displayed as an integer. Thus, one could be at like 0.9 or 0.5 or even as low as 0.000001 health, but all of those would display as 0 health.

    Either way, it’s a cool feature since it can be so DARN FRUSTRATING when your opponent doesn’t die! 😉

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