This topic contains 19 replies, has 0 voices, and was last updated by  PeanutsRevenge 9 years, 11 months ago.

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  • #45738

    imported_gcamp
    Participant

    Some good discussion, just to let you know that v41 doesn’t use TCP for its clientserver coms, it uses UDP.

    #45739

    Thrax
    Participant

    Did note tho, that it disconnects more even if you aren’t close to the
    timeout limit. Is it adding the Buying time into the load time.. and
    over-running the timeout limit?

    Wonder if it would be possible to add a few timeout pings while the
    client was loading the next map.

    We’ve all seen that while one player is loading slowly, Everyone else
    in the game is waiting in an almost lag-state.
    Those that have the dual-core, 1-bazillion gigahurtz machines are done
    in a moment, and the rest of us take 45-60 and longer to load the next map.

    It’s not that we’re timing out, it’s that we’re just not done yet..

    #45740

    Irishbandit
    Participant

    @thrax wrote:

    Did note tho, that it disconnects more even if you aren’t close to the
    timeout limit. Is it adding the Buying time into the load time.. and
    over-running the timeout limit?

    Wonder if it would be possible to add a few timeout pings while the
    client was loading the next map.

    We’ve all seen that while one player is loading slowly, Everyone else
    in the game is waiting in an almost lag-state.
    Those that have the dual-core, 1-bazillion gigahurtz machines are done
    in a moment, and the rest of us take 45-60 and longer to load the next map.

    It’s not that we’re timing out, it’s that we’re just not done yet..

    Agreed!!

    #45741

    PeanutsRevenge
    Participant

    @thrax wrote:

    Those that have the dual-core, 1-bazillion gigahurtz machines are done
    in a moment, and the rest of us take 45-60 and longer to load the next map.

    It’s not that we’re timing out, it’s that we’re just not done yet..

    Then dont eat for a year, or go out and put in 8 hours overtime a day and get a Quadl core and 4TB of RAM and 15,000rpm SCSI hard drive 😛

    Turning off water completely makes such a difference tho, I have a Dual core a 2GB but bad graphics so struggle with water during play, but the load time is much reduced.

    All in tho, its a fantastic game and well executed given development resources, so big thumbs up to those that are doing there best for very little!

    #45742

    kowal
    Participant

    my connection seems stable now. last night i can play the game without disconnecting.

    not sure what fixed it thou.. 🙂

    #45743

    PeanutsRevenge
    Participant

    Its amazing what some wishful thinking and goodwill gets ya!

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