This topic contains 152 replies, has 0 voices, and was last updated by  doom 10 years, 1 month ago.

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  • #15630

    jdog
    Participant

    @R@p7oR wrote:

    glad we can help you whit your mod(damm now i have more competition)

    LOL. Wow I’m competition! Just wish I could get these problems ironed out..
    Created my own dirt wall but it doesn’t work right… will be posting code in another post.

    -Edit-
    BTW I have a missile that “teleports” out from your tank when fired.

    #15631

    jdog
    Participant

    Jdog Mod version 1.1 is now out!

    New weapons
    -Bomb and fly (some what works in caven enviroments)
    -Hyper Teleport
    -Dirt Shield
    -Teleport Missile

    New Landscapes
    -Alien – A strange land changing with each day
    -IcyLand – A very icy land with little snow

    fixed mistakes in ReadMe file
    Changes to some weapon prices and descriptions
    Modified Ice Cavern some

    I’m going to be taking a long while between this version and next.
    I’m going to be working on my site, playing the game more, and thinking of new stuff to add.

    -edit-
    link is on first post

    #15632

    BOY
    Participant

    @jdog wrote:

    Forgot about wind, wish there was a way to get rid of the wind effect on a projectile… since these are supose to be coming from orbit there really shouldn’t be much of a effect and need to make them hit faster.

    Anyone know how or if I could do one or both?

    Just thought of a great way to reduce the wind effect. the change velocity tag aught to work very well, since the photons come strait down, there is not need for any particular velocity is there make them come down 3x faster. the wind effect is increased by time in flight, so reduce time in flight

    this is what i did for a weaopn much like the m2 machine gun, except its photons at 3x velocity, its freeking great! with the sounds right off of star trek.

    BTW, anyone know how to increase the scale of the flare model, the projectilescale tag does not seem to affect it. 😕

    #15633

    jdog
    Participant

    @boy wrote:

    Just thought of a great way to reduce the wind effect. the change velocity tag aught to work very well, since the photons come strait down, there is not need for any particular velocity is there make them come down 3x faster. the wind effect is increased by time in flight, so reduce time in flight

    Whats the tag for that, because I didn’t know that tag was in this version?

    but is a good way to cut the wind factor down, unless you can still hit other tanks like I can even with a force five 5 using that weapon ( it is possible, I’ve done it many times now!)

    #15634

    BOY
    Participant

    the tag is a primitive of its own

    3 (multiplies the current velocity by this #)

    #15635

    jdog
    Participant

    next version preview. Five models, six pictures

    #15636

    jdog
    Participant

    -Edit- forgetting the space ship for now.

    #15637

    jdog
    Participant

    Some new weapons to look for in version 1.5

    Laser Hogs – sandhogs that fire lasers upon impact
    Crazy Bomber – a crazy bomber that drops bombs as it flies to crash
    Maxium Damage – more powerful version of the crazy bomber
    Rolling Funkies – rollers that turn into funkies when exploding
    Doom Shrooms – Fire an exploding puffball mushroom that releases explosive microspores filled mushrooms apon impact.

    Removed – Gopher Gas

    alot of changes to the accessories.xml file, cut out a lot of bloat

    Going to add 1 or 2 more AIs

    Going to need some people to test this soon. 😀

    #15638

    BOY
    Participant

    i checked your site today, the link is still giving jdog v1.1

    can you help us out to get the new version?

    #15639

    R@p7oR
    Participant

    Nice,but thought the missile in right of pic just dont look good 😕
    still Good Job

    #15640

    jdog
    Participant

    @R@p7oR wrote:

    Nice,but thought the missile in right of pic just dont look good 😕
    still Good Job

    I know, I modified it since then.
    @ boy v1.5 isn’t done yet. BTW fininally made the shots in the obitial weapons faster!

    #15641

    jdog
    Participant

    Smoke on the water Fire in the sky

    New weapon I’m working on H.I.A.H.B. – Hell in a hand basket

    Fire balls come out of fire in the sky!

    #15642

    jdog
    Participant

    I’m close to a first test (1.3)of the next version but first I need to decide if I should keep this weapon in



    Dig and Dirt
    This weapon upon reaching the
    highest point in its arc releases many diggers and alot dirt.
    pit.bmp
    10000
    1
    6
    shoot/small.wav




    true
    true
    0
    60

    Digger



    0.3

    true
    true
    35
    75

    Dirt Ball




    0.6

    true
    true
    60
    150

    Sandhog




    0.9

    true
    true
    45
    145

    Dirt Ball




    1.2

    true
    true
    75
    45

    Dirt Ball




    1.5

    true
    true
    -60
    35

    Heavy Digger




    1.8

    true
    true
    -35
    175

    Digger




    2.1

    true
    true
    90
    25

    Dirt Ball




    2.4

    true
    true
    -17
    167

    Baby Digger




    2.7

    true
    true
    55
    180

    Dirt Ball




    3.0

    true
    true
    -45
    65

    Sandhog




    3.3

    true
    true
    52
    155

    Dirt Ball




    3.6

    true
    true
    0
    145

    Digger




    3.9

    true
    true
    35
    25

    Ton Of Dirt




    4.2

    true
    true
    65
    45

    Hvy Riot Bomb





    while it works, it makes too much dirt in the same area. If taken out will replease it with a better weapon later for the 1.5 release.

    #15643

    jdog
    Participant

    I’ve decided to keep the Dig and Dirt for now….. but I’m planning to get rid of it in 1.5. Unless enough people like the weapon I will be replacing it with something better(I hope) in 1.5.

    BTW version 1.3 ( see readme for more details) is out.
    Link is on the first post of the first page.

    Key changes-

    Price changes to reduce weapon and shields bundles to 1 (you can start with less money, 20000 or less)
    streamlined accessories.xml code (easier to read)
    11 new weapon models
    9 new weapons
    New ai type (very mean)

    complete list of changes in readme file.

    Send questions and comments to me at my e-mail (with Jdog mod in the subject line) in the read me or leave them on this post.

    #15644

    jdog
    Participant

    To everyone that has used my mod and tried the latest it has to offer, I need your help! I need to know what you the user like, and don’t like. (plasma blast?) Thought out suggestions will be considered and thought about.

    While I know this is my mod and that I have the final say, i would like the mod to be enjoyable to many.


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