Funky Growth 1 A projectile weapon that on
exploding releases many small bombs that grow with each
explosion. fbomb.bmp 1 75000 shoot/xlarge.wav 10 icbm/icbm.txt 0.25 icbm/icbm.txt 0.25 3 20 50 10 bomb/bomb.txt 0.25 0.25 down 2 explosions/large.wav exp02
As you can see by adding up the bombs as they come up
((((3*4)*5)*6)*6)=2160 which in the end is way too many explosions
to be on the screen at one! Should I trim it down to
((((3*3)*3)*2)*1)=54 explosions and is this still to many?
or should I use
((((3*3)*2)*2)*1)=36 explosions at once.
What is too many explosion?
On my computer 50 to 60 explosion at once can cause a serious slow down but I still have a gforce 2 and can’t upgrade for a long while!
(6 months to a year)
I realized when I tried to use the weapon I made a few mistakes. The weapon makes one lot of funkies instead of each blast producing more funkies.
now the problem is I don’t know where to set up the subweapon so the first blast makes the second batch of funkies, the second blast make the third batch, the third blast should make the fourth. and the fourth makes the fifth.
That may help you. It has about all the weapon primitives in it. Hope that helps. I’ve never made a weapon before so I really don’t know what’s wrong but maybe that will help.
actually I have and its how I figured out how to use redirection
but the problem I’m having is figuring out where to put the subweapon tag after the first funkies explode so it produces the second batch.