This topic contains 2 replies, has 0 voices, and was last updated by  jdog 12 years, 8 months ago.

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  • #3172

    jdog
    Participant

    Funky Growth
    1
    A projectile weapon that on
    exploding releases many small bombs that grow with each
    explosion.

    fbomb.bmp
    1
    75000
    shoot/xlarge.wav
    10
    icbm/icbm.txt
    0.25

    icbm/icbm.txt
    0.25


    3
    20
    50
    10

    bomb/bomb.txt
    0.25

    0.25
    down
    2
    explosions/large.wav
    exp02




    0.25
    down
    2
    explosions/large.wav
    exp02

    <
    4
    20
    50
    10

    bomb/bomb.txt
    0.5

    0.50

    down
    4
    explosions/large.wav
    exp02




    5
    20
    50
    10

    bomb/bomb.txt
    1.0

    1.0
    down
    6
    explosions/large.wav
    exp02




    6
    20
    50
    10

    bomb/bomb.txt
    1.5

    1.5
    down
    10
    explosions/large.wav
    exp02




    6
    20
    50
    10

    bomb/bomb.txt
    2.0

    2.0
    down
    16
    explosions/large.wav
    exp02






    As you can see by adding up the bombs as they come up
    ((((3*4)*5)*6)*6)=2160 which in the end is way too many explosions
    to be on the screen at one! Should I trim it down to
    ((((3*3)*3)*2)*1)=54 explosions and is this still to many?
    or should I use
    ((((3*3)*2)*2)*1)=36 explosions at once.

    What is too many explosion?
    On my computer 50 to 60 explosion at once can cause a serious slow down but I still have a gforce 2 and can’t upgrade for a long while!
    (6 months to a year)

    #15831

    jdog
    Participant

    😯
    I realized when I tried to use the weapon I made a few mistakes. The weapon makes one lot of funkies instead of each blast producing more funkies.

    now the problem is I don’t know where to set up the subweapon so the first blast makes the second batch of funkies, the second blast make the third batch, the third blast should make the fourth. and the fourth makes the fifth.

    #15832

    Deathstryker
    Participant

    Have you taken a look at this jdog?

    http://www.scorched3d.co.uk/phpBB2/viewtopic.php?t=1199

    That may help you. It has about all the weapon primitives in it. Hope that helps. I’ve never made a weapon before so I really don’t know what’s wrong but maybe that will help.

    #15833

    jdog
    Participant

    @deathstryker wrote:

    Have you taken a look at this jdog?

    http://www.scorched3d.co.uk/phpBB2/viewtopic.php?t=1199

    That may help you. It has about all the weapon primitives in it. Hope that helps. I’ve never made a weapon before so I really don’t know what’s wrong but maybe that will help.

    actually I have and its how I figured out how to use redirection
    but the problem I’m having is figuring out where to put the subweapon tag after the first funkies explode so it produces the second batch.

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