This topic contains 1 reply, has 0 voices, and was last updated by  jdog 10 years, 9 months ago.

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  • #5062

    jdog
    Participant

    Since theres going to be alot of changes in the next version, I would like to see a few small changes to the WeaponExplosion tag. The reason is when you want a deform area to be larger/small then the explosion area you have to have a subweapon to do so. As shown in the code below.



    Test Missile
    10
    A small explosive projectile weapon
    bmissile.bmp
    shoot/small.wav



    0.5
    none
    6
    exp00
    explosions/small.wav


    0
    down
    3
    none
    none




    I’d like to change it to



    Test Missile
    10
    A small explosive projectile weapon
    bmissile.bmp


    1
    down
    3
    6
    exp00
    explosions/medium.wav



    This would let us have an explosion area that can be greater, same or smaller then the deform area and still let explosion be tried to damage area.

    #36536

    cbx550f
    Participant

    I’ll have a look at it – if you don’t see anything in a day or so, remind me. 😉

    #36537

    jdog
    Participant

    @cbx550f wrote:

    I’ll have a look at it – if you don’t see anything in a day or so, remind me. 😉

    Ok and thanks.

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