Since theres going to be alot of changes in the next version, I would like to see a few small changes to the WeaponExplosion tag. The reason is when you want a deform area to be larger/small then the explosion area you have to have a subweapon to do so. As shown in the code below.
Test Missile 10 A small explosive projectile weapon bmissile.bmp shoot/small.wav 0.5 none 6 exp00 explosions/small.wav
0 down 3 none none
I’d like to change it to
Test Missile 10 A small explosive projectile weapon bmissile.bmp 1 down 3 6 exp00 explosions/medium.wav
This would let us have an explosion area that can be greater, same or smaller then the deform area and still let explosion be tried to damage area.