This topic contains 9 replies, has 0 voices, and was last updated by  Thrax 9 years, 4 months ago.

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  • #6544

    Outer
    Participant

    Hi, i just want to point out how good and benefit to the gameplay would be to add to the score shield hits. This came out discussing the actual scoring system which is given by round wins, kill, assists, lives remaining and cash. So, an additional score option for hitting shields would make the game even more competitive for all players just not to let someone go away with wins or just kills.

    Can this option be put on the next version or in this version if possible? cause i think this is server side so… just let me know.

    #52240

    naka
    Participant

    Yes, The idea was to award very small points for shield hits. For example: 1 point for a shield hit- so the player can collect up to 10 points for the whole game.

    Besides round wins, kill and assists, ‘hitting shilelds’ is the other factor that is connected directly to the fight.

    #52241

    Thrax
    Participant

    @naka wrote:

    Yes, The idea was to award very small points for shield hits.
    For example: 1 point for a shield hit- so the player can collect up to 10
    points for the whole game.

    Besides round wins, kill and assists, ‘hitting shilelds’ is the other factor
    that is connected directly to the fight.

    Possibly not for simply hitting the shield, but for cracking it.
    Being that ‘none’ isn’t the only choice, even 1 point for simply hitting
    a shield in other places could easily rack up 80-120+ points per round.

    A point-slot for destroyed shields, and possibly cash-for-damage
    equivalent for causing shield-damage. It may not be a common
    practice on the first 2 servers, but some people prefer to reward
    for Effort, whether you succeed or not.

    I believe it’s workable in the code, but would depend on the popular
    vote I guess.

    #52242

    naka
    Participant

    @thrax wrote:

    Possibly not for simply hitting the shield, but for cracking it.
    Being that ‘none’ isn’t the only choice, even 1 point for simply hitting
    a shield in other places could easily rack up 80-120+ points per round.

    A point-slot for destroyed shields, and possibly cash-for-damage
    equivalent for causing shield-damage.

    We are talking for 3 different things right?

    1.ScorePerShieldHit
    2.ScoreForShieldDamage
    3.ScoreForShieldDestroy

    2 & 3 can be very useful in the mods, but for the main i think it make sense only ScorePerShieldHit.

    For the ShieldHit i mean hitting the shield by projectile regardless of the weapon and shield used. it involve some skill. but ShieldHitting have to exclude napalm, 2nd missiles by hogs, diggers… rollers maybe..

    imagine a situation: in the first rounds noob have force/heavy shield on, you are vulnerable and dont have have weapons, she 😆 cant hit you for 7-8 shoots, why dont you earn some points. that may cost your winning.

    #52243

    Mcb Lover
    Participant

    if is this voting about shields damage reward , then my vote — NO.
    Shield is not part of tank.

    #52244

    Thrax
    Participant

    @naka wrote:

    @thrax wrote:

    Possibly not for simply hitting the shield, but for cracking it.
    Being that ‘none’ isn’t the only choice, even 1 point for simply hitting
    a shield in other places could easily rack up 80-120+ points per round.

    A point-slot for destroyed shields, and possibly cash-for-damage
    equivalent for causing shield-damage.

    We are talking for 3 different things right?

    1.ScorePerShieldHit
    2.ScoreForShieldDamage
    3.ScoreForShieldDestroy

    2 & 3 can be very useful in the mods, but for the main i
    think it make sense only ScorePerShieldHit.

    For the ShieldHit i mean hitting the shield by projectile regardless
    of the weapon and shield used. it involve some skill. but
    ShieldHitting have to exclude napalm, 2nd missiles by hogs,
    diggers… rollers maybe..

    imagine a situation: in the first rounds noob have force/heavy
    shield on, you are vulnerable and dont have have weapons, she
    cant hit you for 7-8 shots, why dont you earn some points. that
    may cost your winning.

    Because, -none- mod isn’t the only place where it will exist.

    eg, 1 point per shield-hit, 40 points per kill, 100 points per Win..

    If merge were setup like that, Any person that shot a machine-gun
    against even a weak ‘heavy force-shield’ would gain 50 score-points
    per turn, needing 2-3 shots to destroy.
    Making equal to minimum 3-4 Kills per shield.
    Any of the more complicated weapons against a more solid shield
    could easily earn someone points equal to 5-6 Kills per “TURN”.

    Instead, if it were 20 points per shield Destroyed and give ~100$ per
    shield-HP, would gain you Half a kill per shield and ~10000$.

    #52245

    Rommel
    Participant

    To All:

    I’m not sure what we are voting on exactly and do not feel educated enough to submit a vote at this time. If a change to the code is implemented, I do suggest that it be a server side option and not hard coded into the core.

    My first assement was that this appeared to be a reasonable, albeit low priority, change request. In light of the suggestion that it should favor the most skillful [sic] shooters over those that aren’t incredibly acurrate and dare to use strategy, it is losing ground with me on being reasonable.

    If it is the desire of the community to ensure that the most accurate shooters always win, regardless of how they play, then simply eliminating the round win award may be sufficient and is easily accomplished without changing the code.

    Happy Trails,

    Rommel

    #52246

    pastor of muppets
    Participant

    Hitting a shield is usually pretty easy but actually cracking it is not so easy. I have always thought that someone who makes the effort to crack a shield should get some reward because they usually die trying and someone else gets the kill. I would love to see some bonus for taking out a shield. You can easily hit a shield when someone puts one up when at point blank range but that doesn’t mean you will take it down. I think it’s a good idea.

    #52247

    naka
    Participant

    @thrax wrote:

    Because, -none- mod isn’t the only place where it will exist.

    eg, 1 point per shield-hit, 40 points per kill, 100 points per Win..

    If merge were setup like that, Any person that shot a machine-gun
    against even a weak ‘heavy force-shield’ would gain 50 score-points
    per turn, needing 2-3 shots to destroy.
    Making equal to minimum 3-4 Kills per shield.
    Any of the more complicated weapons against a more solid shield
    could easily earn someone points equal to 5-6 Kills per “TURN”.

    Yes Thrax, but we are talking about possible server options. Using or not these options on mods/main is another story.

    For some ‘multiple’ shooting weapons i think there must be implement some limit to hits points per turn. (or only first hit to be counted )
    example shooting with machine-gun – you can miss or you can hit the target with your first shoot., why not award your good shoot?

    #52248

    Mcb Lover
    Participant

    hmm…nice idea Naka….why wont be 1st shot (bbm i mean)=10K and 45points, 2nd shot=7.5K and 43p, 3rd = 5K and 40p and…………and i think we need award for multi (even 9 points will be enough) …then quality of players will raise… no dirt etc.

    and im purpose dont give points for crack or something with shields…just money…. 30 percents of cost of shield would be more than enough.
    sorry for bad english 😳

    #52249

    Thrax
    Participant

    @Mcb Lover wrote:

    hmm…nice idea Naka….why wont be 1st shot (bbm i
    mean)=10K and 45points, 2nd shot=7.5K and 43p, 3rd = 5K
    and 40p and…………and i think we need award for multi
    (even 9 points will be enough) …then quality of players
    will raise… no dirt etc.

    and im purpose dont give points for crack or something
    with shields…just money…. 30 percents of cost of shield
    would be more than enough.
    sorry for bad english 😳

    bad english is what most canadians speak anyway 😀

    even if no score slot is added for shields, adding it for the same effect
    as the cash-for-damage would still help a lot of the imbalance felt.

    With mains having only limited and easily broken defences, the
    reward gained will be good for those at least trying. In other
    places with more variety, it can still be balanced to a fair level.

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