I use buoys for warp shots; otherwise, I either eyeball the distance based on camera angle 2, with some correlation from the buoys and the standard inset map (I quit using warp grid after v38), or I use camera angle 4 for a low-angle shot (and eyeball the distance), sometimes using angles 5 or 6 for correlation.
On Roofmod, I turn off camera restriction, and use angles 5 & 6 as well.
For those who doesn’t know yet: The “a” key for direction. Click a+mouse left button and u will see a “bar”. Where the bar is, that will the direction (general direction) of the shot. It is not include a wind or power and angle. Only general direction. Still, it does helps a lot.
I use the A key, and my best judgement, which after a year of playing is finally starting to pay off, I have the warp grid but rarely use it, I just think it looks better than the blue circle.
and as far as the squares are concerned…… BAH!!!!
it looks ugly, I would rather suck than have squares all over my terrain!
I like Bobs idea of the bouys though, I never thought to use them as a distance marker.
I tried using a ruler for awhile, but my kids kept stealing it so I gave up on that.
Heh – I had played for way over a year before discovering the “A” key for aiming – tried it, shrigged, and went back to my usual “look at the little map to guess the distance, check the wind, aim the shot, second-guess the power, ease it back a bit, compensate more for the wind, fully knowing that I hav not compensated enough for the wind, hit space, wait, curse, try to fix how I missed” 😉
I have recently started using the A key for 0 wind shots (Just within the past couple weeks); it’s quite handy for that. A long while back I experimented with counting squares, but, as DW said, it’s ugly, plus my attention span is too low. 😉
For “headshots”, I scroll the view around a LOT to get the angle right.